{"title":"在VizDoom中使用DQN与PPO进行深度强化学习","authors":"Anton Zakharenkov, Ilya Makarov","doi":"10.1109/CINTI53070.2021.9668479","DOIUrl":null,"url":null,"abstract":"VizDoom is a flexible and easy-to-use 3D reinforcement learning research platform based on the well-known Doom first-person shooter. The challenge is to create bots that compete in the DeathMatch track, making decisions based solely on visual in-formation from the screen. The paper offers a com-parison of different approaches with reinforcement learning: Q-learning and policy-gradient algorithms. We explore the distributed learning paradigm in re-inforcement learning, and also discuss the differences in speed and quality of convergence when adding an object detection module.","PeriodicalId":340545,"journal":{"name":"2021 IEEE 21st International Symposium on Computational Intelligence and Informatics (CINTI)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Deep Reinforcement Learning with DQN vs. PPO in VizDoom\",\"authors\":\"Anton Zakharenkov, Ilya Makarov\",\"doi\":\"10.1109/CINTI53070.2021.9668479\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"VizDoom is a flexible and easy-to-use 3D reinforcement learning research platform based on the well-known Doom first-person shooter. The challenge is to create bots that compete in the DeathMatch track, making decisions based solely on visual in-formation from the screen. The paper offers a com-parison of different approaches with reinforcement learning: Q-learning and policy-gradient algorithms. We explore the distributed learning paradigm in re-inforcement learning, and also discuss the differences in speed and quality of convergence when adding an object detection module.\",\"PeriodicalId\":340545,\"journal\":{\"name\":\"2021 IEEE 21st International Symposium on Computational Intelligence and Informatics (CINTI)\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE 21st International Symposium on Computational Intelligence and Informatics (CINTI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CINTI53070.2021.9668479\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE 21st International Symposium on Computational Intelligence and Informatics (CINTI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CINTI53070.2021.9668479","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Deep Reinforcement Learning with DQN vs. PPO in VizDoom
VizDoom is a flexible and easy-to-use 3D reinforcement learning research platform based on the well-known Doom first-person shooter. The challenge is to create bots that compete in the DeathMatch track, making decisions based solely on visual in-formation from the screen. The paper offers a com-parison of different approaches with reinforcement learning: Q-learning and policy-gradient algorithms. We explore the distributed learning paradigm in re-inforcement learning, and also discuss the differences in speed and quality of convergence when adding an object detection module.