{"title":"基于物理的3D点云照明质量评估","authors":"Amar Tious, Toinon Vigier, V. Ricordel","doi":"10.1145/3573381.3597231","DOIUrl":null,"url":null,"abstract":"Point clouds are acknowledged as an essential data structure to represent 3D objects in many use cases, notably immersive experience settings such as Virtual, Augmented or Mixed Reality. This work is the first part of a research project on immersive Quality Assessment of point clouds in different lighting. In this report, I focus mainly on the physically-based rendering of such data in Unity 3D, and the impact of point cloud compression when considering various lighting conditions on the objects. These first observations and results will serve in the implementation of a 6DoF immersive experiment setting for subjective quality assessment.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Physically-based Lighting of 3D Point Clouds for Quality Assessment\",\"authors\":\"Amar Tious, Toinon Vigier, V. Ricordel\",\"doi\":\"10.1145/3573381.3597231\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Point clouds are acknowledged as an essential data structure to represent 3D objects in many use cases, notably immersive experience settings such as Virtual, Augmented or Mixed Reality. This work is the first part of a research project on immersive Quality Assessment of point clouds in different lighting. In this report, I focus mainly on the physically-based rendering of such data in Unity 3D, and the impact of point cloud compression when considering various lighting conditions on the objects. These first observations and results will serve in the implementation of a 6DoF immersive experiment setting for subjective quality assessment.\",\"PeriodicalId\":120872,\"journal\":{\"name\":\"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3573381.3597231\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3573381.3597231","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Physically-based Lighting of 3D Point Clouds for Quality Assessment
Point clouds are acknowledged as an essential data structure to represent 3D objects in many use cases, notably immersive experience settings such as Virtual, Augmented or Mixed Reality. This work is the first part of a research project on immersive Quality Assessment of point clouds in different lighting. In this report, I focus mainly on the physically-based rendering of such data in Unity 3D, and the impact of point cloud compression when considering various lighting conditions on the objects. These first observations and results will serve in the implementation of a 6DoF immersive experiment setting for subjective quality assessment.