触及主题的表面:将计算机融入K-12课程

U. Wolz, Y. Ouyang, Scott T. Leutenegger
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引用次数: 5

摘要

随着计算机教育界努力将计算机整合到K-12课程中,重点仍然主要是确定适当的年级水平内容和技能[3]。Margolis等人[5]提出了两个问题:(1)如何将计算机引入已经负担过重的课程;(2)如何为教师提供实质性的专业发展。我们需要超越与其他学科隔离的计算机概念教学。计算机的强大之处在于它在促进其他领域创造力方面的广泛适用性。小组成员将报告在语言艺术、科学和社会研究课程中使用Scratch (http://scratch.mit.edu)的情况。我们的课程向初高中学生和教师展示计算思维、计算概念和编程在他们的课程学习中是多么重要。我们强调主动学习,其中计算是创造力的工具。我们展示了在课堂上学习21世纪的计算机技能是多么有趣。该小组将介绍使用Scratch进行人文游戏、科学建模和互动故事叙述的三个视角。听众将有大量时间参与讨论我们的方法的广泛适用性,以及这种教学法是否适用于本科水平。
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Scratching the subject surface: infusing computing into K-12 curriculum
As the computing education community grapples with integrating computing into K-12 curriculum, the focus remains primarily on identifying appropriate grade level content and skills[3]. Two problems articulated by Margolis et al.[5], are (1) how to bring computing into an already over-burdened curriculum, (2) how to provide substantive professional development for teachers. We need to look beyond teaching computing concepts as isolated from other disciplines. The power of computing lies in its broad applicability to facilitate creativity in other domains. The panelists will report on using Scratch (http://scratch.mit.edu) in language arts, science and social studies curricula. Our programs demonstrate to middle and high school students and teachers how computational thinking, computing concepts and programming are essential to their course of study. We emphasize active learning where computing is a tool for creativity. We demonstrate how learning 21st century computing skills in the classroom can be fun. This panel will present three perspectives on using Scratch for humane games, scientific modeling and interactive storytelling. There will be significant time for the audience to participate in discussion of broad applicability of our approaches and whether this pedagogy can work at the undergraduate level.
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