网格里有什么?三维网格表示方法综述

C. Gotsman
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引用次数: 1

摘要

几何网格由三维空间中的一组点组成,这些点以一个(典型的流形)图结构相连。因此,3n个实数的向量可以表示它们,其中n是网格中的顶点数。不幸的是,虽然很简单,但这并不是一个非常有用的网格表示,因为使用这种表示很难自然地操作网格数据。更好的表示将捕获顶点之间的空间相关性,对一类自然变换保持不变,不太冗余,并且有效地可逆。近年来已经看到了各种网格表示方案的发展,主要用于网格编辑应用程序。作者调查了这些表示方案中的一些,讨论了利弊,并演示了如何使用它们来编辑,动画和变形网格数据集。
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What's in a Mesh? A Survey of 3D Mesh Representation Schemes
Geometric meshes consist of a set of points in 3D space connected in a (typically manifold) graph structure. As such a vector of 3n real values may represent them, where n is the number of vertices in the mesh. Unfortunately, although straightforward, this is not a very useful representation of the mesh, as it is difficult to naturally manipulate the mesh data using this representation. A better representation would capture the spatial correlation between vertices, be invariant to a class of natural transformations, not be too redundant, and be efficiently invertible. Recent years have seen the development of a variety of mesh representation schemes, intended primarily for mesh editing applications. The author surveys some of these representation schemes, discuss the pros and cons, and demonstrate how the may be used to edit, animate and morph mesh datasets.
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