分析和理解虚拟现实系统中的具体交互

Florent Robert
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引用次数: 0

摘要

虚拟现实(VR)为人机交互研究提供了机会,将用户体现在沉浸式环境中,并观察他们如何在良好控制的环境下与3D场景交互。与传统的2D媒体相比,VR内容对用户的身体和情绪状态有更强的影响,然而,目前对这种具身交互的更全面理解受到VR环境中可以观察到的注意力和行为的程度以及将这些观察解释为并映射为现实世界交互和意图的准确性的限制。本论文旨在创建一个系统,帮助设计师理解VR环境下的具身用户体验:他们在与特定对象交互时的感受,他们的意图是什么,并根据他们的需求和注意力为他们提供指导。受控制的引导场景将有助于减少设计师构建体验与用户体验之间的感知差距,从而在VR系统中实现更有效的行为分析。
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Analysing and Understanding Embodied Interactions in Virtual Reality Systems
Virtual reality (VR) offers opportunities in human-computer interaction research, to embody users in immersive environments and observe how they interact with 3D scenarios under well-controlled environments. VR content has stronger influences on users physical and emotional states as compared to traditional 2D media, however, a fuller understanding of this kind of embodied interaction is currently limited by the extent to which attention and behaviour can be observed in a VR environment, and the accuracy at which these observations can be interpreted as, and mapped to, real-world interactions and intentions. This thesis aims at the creation of a system to help designers in the understanding of the embodied user experience in VR environment: how they feel, what is their intentions when interacting with a certain object, provide them guidance based on their needs and attention. Controlled guided scenarios will help to reduce the gap of perception between the designer building an experience, and the user living it, leading to more efficient behaviour analysis in VR systems.
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