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引用次数: 7
摘要
我们建议一种从玩家在重复游戏中的行为推断其价值的通用方法。该方法扩展并改进了Nekipelov等人(EC 2015)的最新建议,并基于玩家更有可能表现出具有较低后悔的行动序列的假设。我们在两个不同的数据集上评估了这种“量子后悔”方法,这些数据集来自控制玩家价值的重复游戏实验:一个是(Selten和Chmura, AER 2008)关于各种双人2x2游戏的数据集,另一个是我们自己的广告拍卖实验(Noti et al., WWW 2014)。我们发现,与基于纳什均衡的“经典”计量经济学方法或(Nekipelov et al., EC 2015)的“最小后悔”方法相比,量子后悔方法始终且明显更精确。
A "Quantal Regret" Method for Structural Econometrics in Repeated Games
We suggest a general method for inferring players' values from their actions in repeated games. The method extends and improves upon the recent suggestion of (Nekipelov et al., EC 2015) and is based on the assumption that players are more likely to exhibit sequences of actions that have lower regret. We evaluate this "quantal-regret" method on two different datasets from experiments of repeated games with controlled player values: those of (Selten and Chmura, AER 2008) on a variety of two-player 2x2 games and our own experiment on ad-auctions (Noti et al., WWW 2014). We find that the quantal-regret method is consistently and significantly more precise than either "classic" econometric methods that are based on Nash equilibria, or the "min-regret" method of (Nekipelov et al., EC 2015).