使用音频解说、元数据和字幕的足球比赛摘要

Sushant Gautam, Cise Midoglu, Saeed Shafiee Sabet, Dinesh Baniya Kshatri, P. Halvorsen
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引用次数: 2

摘要

足球是全球最受欢迎的运动之一,全球范围内与足球相关的内容,包括视频片段、音频评论、球队/球员统计、分数和排名,数量巨大且迅速增长。因此,多模式总结的生成对广播公司和球迷来说都是非常有趣的,因为大部分观众更喜欢只关注比赛的主要亮点。然而,注释重要事件和制作摘要往往需要昂贵的设备和大量乏味、繁琐的体力劳动。在这种背景下,人工智能(AI)的最新发展显示出巨大的潜力。这项工作的目标是使用人工智能创建一个自动化的足球比赛摘要管道。特别是,我们的重点是基于原始游戏多媒体,以及现成的游戏元数据和标题(在适用的情况下),使用自然语言处理(NLP)工具和启发式,以具有长度限制的连续文本格式生成完整的游戏摘要。我们管理和扩展了一些足球数据集,实现了一个端到端自动生成文本摘要的管道,通过使用不同的输入方式对该管道内的各种摘要方法进行比较分析,提出了我们的初步结果,并提供了对自动比赛摘要领域开放挑战的讨论。
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Soccer Game Summarization using Audio Commentary, Metadata, and Captions
Soccer is one of the most popular sports globally, and the amount of soccer-related content worldwide, including video footage, audio commentary, team/player statistics, scores, and rankings, is enormous and rapidly growing. Consequently, the generation of multimodal summaries is of tremendous interest for broadcasters and fans alike, as a large percentage of audiences prefer to follow only the main highlights of a game. However, annotating important events and producing summaries often requires expensive equipment and a lot of tedious, cumbersome, manual labour. In this context, recent developments in Artificial Intelligence (AI) have shown great potential. The goal of this work is to create an automated soccer game summarization pipeline using AI. In particular, our focus is on the generation of complete game summaries in continuous text format with length constraints, based on raw game multimedia, as well as readily available game metadata and captions where applicable, using Natural Language Processing (NLP) tools along with heuristics. We curate and extend a number of soccer datasets, implement an end-to-end pipeline for the automatic generation of text summaries, present our preliminary results from the comparative analysis of various summarization methods within this pipeline using different input modalities, and provide a discussion of open challenges in the field of automated game summarization.
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