面向完全卸载的基于云的AR:设计、实现和体验

R. Shea, Andy Sun, Silvery Fu, Jiangchuan Liu
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引用次数: 22

摘要

结合先进的传感器和强大的处理能力,基于智能手机的增强现实(AR)正变得越来越多。这些资源匮乏的增强现实应用日益突出,对手机等能源受限的环境构成了重大挑战。AB@To最后,我们提供了一个平台,将AR应用程序卸载到强大的云服务器上。我们使用瘦客户端设计来实现该系统,并以现实世界的应用程序Pokemon Go为例研究其性能。我们表明,通过精心设计,瘦客户端能够将大部分AR处理卸载到云服务器上,并将结果流式传输回来。我们的初步实验表明,即使在相对较低的比特率下,也可以节省大量能源,降低延迟和出色的图像质量。
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Towards Fully Offloaded Cloud-based AR: Design, Implementation and Experience
Combining advanced sensors and powerful processing capabilities smart-phone based augmented reality (AR) is becoming increasingly prolific. The increase in prominence of these resource hungry AR applications poses significant challenges to energy constrained environments such as mobile-phones.; AB@To that end we present a platform for offloading AR applications to powerful cloud servers. We implement this system using a thin-client design and explore its performance using the real world application Pokemon Go as a case study. We show that with careful design a thin client is capable of offloading much of the AR processing to a cloud server, with the results being streamed back. Our initial experiments show substantial energy savings, low latency and excellent image quality even at relatively low bit-rates.
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