基于示例的画笔,用于连贯的风格化渲染

Ming Zheng, Antoine Milliez, M. Gross, R. Sumner
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引用次数: 11

摘要

绘画风格是非真实感渲染的基石。受到油漆作为物理介质的多功能性的启发,现有方法的目标是模仿物理画笔的直观界面,为艺术家提供直观地在数字场景中放置油漆笔触的能力。其他工作侧重于油漆和纸张之间相互作用的物理模拟或湿和干油漆的现实渲染。在我们的工作中,我们利用基于示例的方法的多功能性,可以根据从物理媒体获取的图像集合生成任意形状和风格的绘画笔触。这种想法之所以受到欢迎,是因为它们不需要繁琐的物理模拟,而且不需要特定的模型或规则集就能实现高保真度。然而,现有的方法仅限于生成静态的2D绘画,不能应用于3D绘画和动画的背景下,其中绘画笔触随着相机视口的移动而改变形状和长度。我们的方法通过生成适应这种长度和形状变化的时间连贯的基于示例的油漆笔画来针对这一缺点。我们用2D绘画应用程序演示了我们方法的鲁棒性,该应用程序向用户提供即时反馈,并展示了我们的画笔模型如何应用于各种示例上的3D绘画的屏幕空间渲染。
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Example-based brushes for coherent stylized renderings
Painterly stylization is the cornerstone of non-photorealistic rendering. Inspired by the versatility of paint as a physical medium, existing methods target intuitive interfaces that mimic physical brushes, providing artists the ability to intuitively place paint strokes in a digital scene. Other work focuses on physical simulation of the interaction between paint and paper or realistic rendering of wet and dry paint. In our work, we leverage the versatility of example-based methods that can generate paint strokes of arbitrary shape and style based on a collection of images acquired from physical media. Such ideas have gained popularity since they do not require cumbersome physical simulation and achieve high fidelity without the need of a specific model or rule set. However, existing methods are limited to the generation of static 2D paintings and cannot be applied in the context of 3D painting and animation where paint strokes change shape and length as the camera viewport moves. Our method targets this shortcoming by generating temporally-coherent example-based paint strokes that accommodate to such length and shape changes. We demonstrate the robustness of our method with a 2D painting application that provides immediate feedback to the user and show how our brush model can be applied to the screen-space rendering of 3D paintings on a variety of examples.
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