一个基于手套的人工玩家解决语言游戏“La Ghigliottina”(短文)

Nazareno de Francesco
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引用次数: 2

摘要

本文描述了gull . le。VER, GUiLlottine gLovE resolVER,一个基于手套的系统,用于解决参与Evalita 2020 (Basile et al., 2020)任务Ghigliottin-AI的“La Ghigliottina”游戏。该系统描述的位置2,精度为0.26,R@10为0.46,每四局解决一个以上的断头台,达到与人类玩家相当的结果。与第一个分类系统“Il Mago della ghigliottina”相比,该系统被证明可以解决一种不同的断头台问题(Sangati等人,2018)。基于这两种系统的方法可能会促进这一领域的研究。
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GUL.LE.VER @ GhigliottinAI: A Glove based Artificial Player to Solve the Language Game "La Ghigliottina" (short paper)
The paper describes GUL.LE.VER, GUiLlottine gLovE resolVER, a Glove based system developed to solve the game “La Ghigliottina” which participated in the Evalita 2020 (Basile et al., 2020) task Ghigliottin-AI. The system described positioned #2, with 0.26 of Precision and 0.46 R@10, more than one guillotine is solved every four games, achieving results comparable to human players. The system proved to solve a different kind of guillotines compared to the first classified system ’Il Mago della ghigliottina’ (Sangati et al., 2018). An approach based on these two kinds of systems may result in a boost in this field of research.
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DIACR-Ita @ EVALITA2020: Overview of the EVALITA2020 Diachronic Lexical Semantics (DIACR-Ita) Task QMUL-SDS @ DIACR-Ita: Evaluating Unsupervised Diachronic Lexical Semantics Classification in Italian (short paper) By1510 @ HaSpeeDe 2: Identification of Hate Speech for Italian Language in Social Media Data (short paper) HaSpeeDe 2 @ EVALITA2020: Overview of the EVALITA 2020 Hate Speech Detection Task KIPoS @ EVALITA2020: Overview of the Task on KIParla Part of Speech Tagging
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