基于历史用户步行数据的重定向步行

Cheng-Wei Fan, Sen-Zhe Xu, Peng Yu, Fang-Lue Zhang, Songhai Zhang
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引用次数: 0

摘要

通过重定向行走(RDW)技术,人们可以在较小的物理空间中探索大型虚拟世界。RDW通过细微的调整来控制用户在物理空间中的行走轨迹,最大限度地减少用户与物理空间的碰撞。以前的预测算法根据虚拟环境的空间布局对用户的路径进行约束,在适用的情况下工作得很好,而反应性算法更适用于涉及自由探索或不受约束的运动的场景。然而,即使在相对自由的环境中,我们也可以通过分析用户的历史行走数据,在一定程度上预测用户的行走情况,这有助于响应式算法的决策。本文提出了一种新的RDW方法,通过分析和利用用户的历史行走数据,提高了实时无限制RDW的效果。该方法通过考虑用户在物理空间中的位置和方向,对物理空间进行离散化。利用用户历史行走数据得到的加权有向图,动态更新用户行走过程中物理空间中不同可达姿态的得分。我们对分数进行排序,并选择最佳目标位置和方向,以指导用户达到最佳姿势。由于模拟实验在许多先前的RDW研究中已被证明是有效的,因此我们还提供了一种模拟用户行走轨迹并生成数据集的方法。实验表明,该方法在不同大小和空间布局的环境中优于多种最先进的方法。
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Redirected Walking Based on Historical User Walking Data
With redirected walking (RDW) technology, people can explore large virtual worlds in smaller physical spaces. RDW controls the trajectory of the user's walking in the physical space through subtle adjustments, so as to minimize the collision between the user and the physical space. Previous predictive algorithms place constraints on the user's path according to the spatial layouts of the virtual environment and work well when applicable, while reactive algorithms are more general for scenarios involving free exploration or uncon-strained movements. However, even in relatively free environments, we can predict the user's walking to a certain extent by analyzing the user's historical walking data, which can help the decision-making of reactive algorithms. This paper proposes a novel RDW method that improves the effect of real-time unrestricted RDW by analyzing and utilizing the user's historical walking data. In this method, the physical space is discretized by considering the user's location and orientation in the physical space. Using the weighted directed graph obtained from the user's historical walking data, we dynamically update the scores of different reachable poses in the physical space during the user's walking. We rank the scores and choose the optimal target position and orientation to guide the user to the best pose. Since simulation experiments have been shown to be effective in many previous RDW studies, we also provide a method to simulate user walking trajectories and generate a dataset. Experiments show that our method outperforms multiple state-of-the-art methods in various environments of different sizes and spatial layouts.
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