WiiLab:将任天堂Wiimote和MATLAB结合在一起

Jordan Brindza, Jessica Szweda, Qi Liao, Yingxin Jiang, A. Striegel
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引用次数: 25

摘要

对于工科学生来说,学习编程通常是一项艰巨的任务。在游戏中学习已被证明是一种有效的方法,可以吸引几乎所有课程水平的学生。在这项工作中,我们将描述我们如何通过使用任天堂Wiimote和动作捕捉开发用于向新生工程师教授MATLAB的模块。通过暑期REU项目的工作,我们为Windows开发并原型化了一套统一的c#和MATLAB库,名为WiiLab。特别值得一提的是,他们的工作重点是创建一个易于使用的API,在很大程度上抽象了与Wiimote交互的复杂性。在工作中,我们描述了为WiiLab开发的几个实验室模块,以及在400名新生工程课程中使用Wiimote的经验。
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WiiLab: Bringing together the Nintendo Wiimote and MATLAB
It is often a daunting task for engineering students to learn programming. Learning by playing has proven to be an effective way to engage students at nearly all levels of the curriculum. In this work, we will describe how we developed modules for teaching MATLAB to freshmen engineers through the use of the Nintendo Wiimote and motion capture. Through the work of a summer REU project, we developed and prototyped a unified set of C# and MATLAB libraries for Windows entitled WiiLab. In particular, the work focused on creating an easy-to-use API that largely abstracted the complexity of interacting with the Wiimote. In the work, we describe several laboratory modules developed for WiiLab and experiences from using the Wiimote in a four hundred student freshmen engineering course.
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