太空食物体验:为未来太空旅行场景设计乘客的饮食体验

Marianna Obrist, Yunwen Tu, Lining Yao, Carlos Velasco
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引用次数: 35

摘要

鉴于到月球和火星进行短期和长期太空旅行的可能性越来越大,不仅要设计有营养的食物,而且要使饮食成为一种愉快的体验。然而,迄今为止,大多数关于太空食品设计的研究都强调了食物的功能和营养方面,并没有系统的研究关注人类在太空中的饮食体验。然而,众所周知,食物在社会中具有多维度和多感官的作用,饮食和食物设计的感官、享乐和社会特征不应被低估。在这里,我们展示了人机交互(HCI)领域的研究如何提供一种以用户为中心的设计方法,围绕未来的食物和空间饮食共同创造创新的想法,平衡功能和体验因素。基于我们的研究,并受到人类与食物交互设计进步的启发,我们开发了三个设计概念,整合并解决了“太空饮食体验”的功能、感官、情感、社交和环境/大气方面的问题。我们可以利用最近在数字制造、3D食品打印技术、虚拟和增强现实等方面的技术进步,设计和整合多感官的饮食体验。我们还强调,在未来的太空旅行中,目标用户将多样化。关于这些未来的用户,我们不仅需要考虑宇航员(目前的付费用户),还需要考虑付费客户(非宇航员),他们将能够预订到月球或火星的太空假期。为了为太空旅行创造合适的条件并满足这些用户,我们需要在设计“像宇航员一样吃饭”体验的最初兴奋之外进行创新。要做到这一点,我们可以借鉴人类与食物交互设计方面的HCI研究,并以食品科学和多感官研究的见解为基础,特别是研究表明,我们吃喝的环境及其多感官成分对于享受食物体验至关重要。
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Space Food Experiences: Designing Passenger's Eating Experiences for Future Space Travel Scenarios
Given the increasing possibilities of short- and long-term space travel to the Moon and Mars, it is essential not only to design nutritious foods but also to make eating an enjoyable experience. To date, though, most research on space food design has emphasized the functional and nutritional aspects of food, and there are no systematic studies that focus on the human experience of eating in space. It is known, however, that food has a multi-dimensional and multisensorial role in societies and that sensory, hedonic, and social features of eating and food design should not be underestimated. Here, we present how research in the field of Human-Computer Interaction (HCI) can provide a user-centered design approach to co-create innovative ideas around the future of food and eating in space, balancing functional and experiential factors. Based on our research and inspired by advances in human-food interaction design, we have developed three design concepts that integrate and tackle the functional, sensorial, emotional, social, and environmental/ atmospheric aspects of “eating experiences in space”. We can particularly capitalize on recent technological advances around digital fabrication, 3D food printing technology, and virtual and augmented reality to enable the design and integration of multisensory eating experiences. We also highlight that in future space travel, the target users will diversify. In relation to such future users, we need to consider not only astronauts (current users, paid to do the job) but also paying customers (non-astronauts) who will be able to book a space holiday to the Moon or Mars. To create the right conditions for space travel and satisfy those users, we need to innovate beyond the initial excitement of designing an “eating like an astronaut” experience. To do so we can draw upon prior HCI research in human-food interaction design and build on insights from food science and multisensory research, particularly research that has shown that the environments in which we eat and drink, and their multisensory components, can be crucial for an enjoyable food experience.
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