{"title":"基于深度强化学习的地球观测卫星自主指挥与控制","authors":"Andrew Harris, Kedar R. Naik","doi":"10.1109/AERO55745.2023.10115916","DOIUrl":null,"url":null,"abstract":"Autonomy is a highly sought-after feature for future civil, commercial, and military Earth-observation space missions. Deep Reinforcement Learning (DRL) techniques have demonstrated state-of-the-art performance for on-line decision making in complex domains such as competitive real-time strat-egy games and black-box control. DRL allows for the direct uti-lization of high-fidelity whole-system simulators without inter-mediate approximations or representations. As a result, agents trained with DRL can explore and exploit subtle dynamics that may be lost when applying approximation-driven techniques for tasking and planning, thereby enabling greater performance. This work describes efforts at Ball Aerospace in developing a DRL-driven solution to the single-satellite, arbitrary-target, single-ground-station planning problem. A design reference mission for this problem, based on the Compact Infrared Ra-diometer in Space (CIRiS) cubesat, is described alongside an im-plementation of this mission using the Basilisk simulation frame-work. The resulting simulator is used as a training environment for the DRL-based agent. This simulator is also used for performance evaluation. The DRL-based agent's performance is compared against the results of a rule-based agent. The results of these approaches are compared using multiple figures of merit, including objective performance, decision-making time, and mission-level resource utilization. The resulting comparison demonstrates the relative merits of DRL as an approach versus heuristic, rule-based command and control architectures.","PeriodicalId":344285,"journal":{"name":"2023 IEEE Aerospace Conference","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Autonomous Command and Control for Earth-Observing Satellites using Deep Reinforcement Learning\",\"authors\":\"Andrew Harris, Kedar R. Naik\",\"doi\":\"10.1109/AERO55745.2023.10115916\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Autonomy is a highly sought-after feature for future civil, commercial, and military Earth-observation space missions. Deep Reinforcement Learning (DRL) techniques have demonstrated state-of-the-art performance for on-line decision making in complex domains such as competitive real-time strat-egy games and black-box control. DRL allows for the direct uti-lization of high-fidelity whole-system simulators without inter-mediate approximations or representations. As a result, agents trained with DRL can explore and exploit subtle dynamics that may be lost when applying approximation-driven techniques for tasking and planning, thereby enabling greater performance. This work describes efforts at Ball Aerospace in developing a DRL-driven solution to the single-satellite, arbitrary-target, single-ground-station planning problem. A design reference mission for this problem, based on the Compact Infrared Ra-diometer in Space (CIRiS) cubesat, is described alongside an im-plementation of this mission using the Basilisk simulation frame-work. The resulting simulator is used as a training environment for the DRL-based agent. This simulator is also used for performance evaluation. The DRL-based agent's performance is compared against the results of a rule-based agent. The results of these approaches are compared using multiple figures of merit, including objective performance, decision-making time, and mission-level resource utilization. The resulting comparison demonstrates the relative merits of DRL as an approach versus heuristic, rule-based command and control architectures.\",\"PeriodicalId\":344285,\"journal\":{\"name\":\"2023 IEEE Aerospace Conference\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-03-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 IEEE Aerospace Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AERO55745.2023.10115916\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 IEEE Aerospace Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AERO55745.2023.10115916","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Autonomous Command and Control for Earth-Observing Satellites using Deep Reinforcement Learning
Autonomy is a highly sought-after feature for future civil, commercial, and military Earth-observation space missions. Deep Reinforcement Learning (DRL) techniques have demonstrated state-of-the-art performance for on-line decision making in complex domains such as competitive real-time strat-egy games and black-box control. DRL allows for the direct uti-lization of high-fidelity whole-system simulators without inter-mediate approximations or representations. As a result, agents trained with DRL can explore and exploit subtle dynamics that may be lost when applying approximation-driven techniques for tasking and planning, thereby enabling greater performance. This work describes efforts at Ball Aerospace in developing a DRL-driven solution to the single-satellite, arbitrary-target, single-ground-station planning problem. A design reference mission for this problem, based on the Compact Infrared Ra-diometer in Space (CIRiS) cubesat, is described alongside an im-plementation of this mission using the Basilisk simulation frame-work. The resulting simulator is used as a training environment for the DRL-based agent. This simulator is also used for performance evaluation. The DRL-based agent's performance is compared against the results of a rule-based agent. The results of these approaches are compared using multiple figures of merit, including objective performance, decision-making time, and mission-level resource utilization. The resulting comparison demonstrates the relative merits of DRL as an approach versus heuristic, rule-based command and control architectures.