基于深度强化学习的地球观测卫星自主指挥与控制

Andrew Harris, Kedar R. Naik
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引用次数: 0

摘要

在未来的民用、商业和军事地球观测太空任务中,自主性是一个非常受欢迎的功能。深度强化学习(DRL)技术在竞争性实时策略游戏和黑盒控制等复杂领域的在线决策方面表现出了最先进的性能。DRL允许直接使用高保真的全系统模拟器,而不需要中间的近似或表示。因此,使用DRL训练的智能体可以探索和利用在应用近似驱动技术进行任务和计划时可能丢失的微妙动态,从而实现更高的性能。这项工作描述了Ball Aerospace在开发drl驱动的解决方案以解决单卫星、任意目标、单地面站规划问题方面所做的努力。本文描述了基于空间紧凑型红外辐射计(CIRiS)立方体卫星的设计参考任务,以及使用Basilisk模拟框架实现该任务。生成的模拟器用作基于drl的代理的训练环境。该模拟器还用于性能评估。将基于drl的代理的性能与基于规则的代理的结果进行比较。这些方法的结果使用多个优点数字进行比较,包括客观绩效、决策时间和特派团一级的资源利用。结果的比较显示了DRL作为一种方法与启发式的、基于规则的命令和控制体系结构的相对优点。
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Autonomous Command and Control for Earth-Observing Satellites using Deep Reinforcement Learning
Autonomy is a highly sought-after feature for future civil, commercial, and military Earth-observation space missions. Deep Reinforcement Learning (DRL) techniques have demonstrated state-of-the-art performance for on-line decision making in complex domains such as competitive real-time strat-egy games and black-box control. DRL allows for the direct uti-lization of high-fidelity whole-system simulators without inter-mediate approximations or representations. As a result, agents trained with DRL can explore and exploit subtle dynamics that may be lost when applying approximation-driven techniques for tasking and planning, thereby enabling greater performance. This work describes efforts at Ball Aerospace in developing a DRL-driven solution to the single-satellite, arbitrary-target, single-ground-station planning problem. A design reference mission for this problem, based on the Compact Infrared Ra-diometer in Space (CIRiS) cubesat, is described alongside an im-plementation of this mission using the Basilisk simulation frame-work. The resulting simulator is used as a training environment for the DRL-based agent. This simulator is also used for performance evaluation. The DRL-based agent's performance is compared against the results of a rule-based agent. The results of these approaches are compared using multiple figures of merit, including objective performance, decision-making time, and mission-level resource utilization. The resulting comparison demonstrates the relative merits of DRL as an approach versus heuristic, rule-based command and control architectures.
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