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引用次数: 8

摘要

在大多数图形应用程序中使用的多面体模型需要相当大的存储空间,即使它们只能以有限的精度近似精确的形状。为了支持对30个复杂虚拟环境模型或电子购物、协同CAD、多人视频游戏、科学可视化组件的互联网访问,30个形状的表示必须被压缩几个数量级。在这次演讲中,我将描述三角形和多边形网格的有损和无损压缩方案的最新进展,包括渐进式方法。除了三角形和多边形网格的单分辨率压缩方案(每个三角形的压缩格式小于一个字节)之外,多分辨率渐进式再分割方法已经发展到挑战最佳单分辨率压缩效率方案的地步。与表面简化或抽取方法一起,这些方法在接近几何形状的同时改变了表面拓扑结构,可以被视为有损压缩方案。最后,我将描述标准化工作的现状和尚未解决的问题。
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3D geometry compression recent advances and challenges
Polyhedral models, which are used in most graphics applications, require considerable amounts of storage, even when they only approximate precise shapes with limited accuracy. To support internet access to 30 models of complex virtual environments or assemblies for electronic shopping, collaborative CAD, multi-player video games, scientific visualization, representations of 30 shapes must be compressed by several orders of magnitude. In this talk I will describe the state of the art in schemes for lossy and loss-less compression of triangle and polygonal meshes, including progressive approaches. In additions to single-resolution compression schemes for triangle and polygonal meshes, which result in compressed formats of less than a byte per triangle, multiresolution progressive rejinement approaches have advanced to the point of challenging the best single resolution schemes in compression eficiency. Along with surface simplijication or decimation methods, these approaches, which change the surj5ace topology while approximating the geometry, can be regarded as lossy compression schemes. Finaly, I will describe the status of standardization efforts and open problems.
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