基于社会算术教材的寓教于乐的数学学习媒体的开发

Shanty Hanna Pratiwi, Suvriadi Panggabean
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摘要

本研究是在初中七年级社会算术教材的基础上,利用macromedia flash 8开发基于教育的数学学习媒体的研究。摘要本研究的目的在于了解七年级初中生学习媒体的发展情况,以及学习媒体的适宜性。数学寓教于乐在数学学习中的应用,以及确定初七年级学生对寓教于乐学习媒体的发展的反应和兴趣。本研究使用的开发模型是ADDIE开发模型,该模型包括五个阶段,即分析、设计、开发、实施和评估。在实施阶段,研究人员将试验限制在15名学生的小规模范围内。本研究的结果获得了材料专家90%的验证度,媒体专家91%的验证度,82.4%的学生表示感兴趣,这意味着开发寓教于乐的数学学习媒体作为数学学习媒体是可行和有效的。
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Development of Edutainment-Based Mathematics Learning Media on Social Arithmetic Materials
This study is research on the development of edutainment-based mathematics learning media on social arithmetic material at the seventh-grade junior high school level and using macromedia flash 8. The purpose of this study was to determine how the development of edutainment-based learning media at the seventh-grade junior high school level, and how appropriate the learning media was. edutainment-based mathematics in mathematics learning, as well as to determine the responses and interest of students to the development of edutainment-based learning media at the seventh-grade junior high school level. The development model used in this study is the ADDIE development model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. In the implementation stage, the researcher limited the trial to a small scale with 15 students. The results of this study obtained a validation level of 90% by material experts, 91% by media experts, 82.4% of students expressed interest, which means that the development of edutainment-based mathematics learning media is feasible and valid as a mathematics learning media.
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