面向众包移动内容的游戏:贡献模式分析

D. Goh, Ei Pa Pa Pe-Than, C. S. Lee
{"title":"面向众包移动内容的游戏:贡献模式分析","authors":"D. Goh, Ei Pa Pa Pe-Than, C. S. Lee","doi":"10.1145/2910896.2925455","DOIUrl":null,"url":null,"abstract":"Crowdsourcing of mobile content through games is becoming a major way of populating information-rich online environments. A current research gap is that actual usage patterns of crowdsourcing games has been inadequately investigated. We address this gap by comparing content creation patterns in a game for crowdsourcing mobile content against a non-game version. Results show distinct differences in the types and distribution of content created.","PeriodicalId":109613,"journal":{"name":"2016 IEEE/ACM Joint Conference on Digital Libraries (JCDL)","volume":"62 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Games for crowdsourcing mobile content: An analysis of contribution patterns\",\"authors\":\"D. Goh, Ei Pa Pa Pe-Than, C. S. Lee\",\"doi\":\"10.1145/2910896.2925455\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Crowdsourcing of mobile content through games is becoming a major way of populating information-rich online environments. A current research gap is that actual usage patterns of crowdsourcing games has been inadequately investigated. We address this gap by comparing content creation patterns in a game for crowdsourcing mobile content against a non-game version. Results show distinct differences in the types and distribution of content created.\",\"PeriodicalId\":109613,\"journal\":{\"name\":\"2016 IEEE/ACM Joint Conference on Digital Libraries (JCDL)\",\"volume\":\"62 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-06-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE/ACM Joint Conference on Digital Libraries (JCDL)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2910896.2925455\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE/ACM Joint Conference on Digital Libraries (JCDL)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2910896.2925455","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

通过游戏众包移动内容正成为填充信息丰富的网络环境的主要方式。目前的一个研究缺口是,众包游戏的实际使用模式尚未得到充分调查。我们通过比较众包手机内容与非游戏版本的游戏内容创造模式来解决这一差距。结果显示,所创建内容的类型和分布存在明显差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Games for crowdsourcing mobile content: An analysis of contribution patterns
Crowdsourcing of mobile content through games is becoming a major way of populating information-rich online environments. A current research gap is that actual usage patterns of crowdsourcing games has been inadequately investigated. We address this gap by comparing content creation patterns in a game for crowdsourcing mobile content against a non-game version. Results show distinct differences in the types and distribution of content created.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Joint workshop on bibliometric-enhanced information retrieval and natural language processing for digital libraries (BIRNDL 2016) Panel: Preserving born-digital news ArchiveSpark: Efficient Web archive access, extraction and derivation Desiderata for exploratory search interfaces to Web archives in support of scholarly activities How to identify specialized research communities related to a researcher's changing interests
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1