{"title":"射线-分形相交的边界椭球","authors":"C. Bouville","doi":"10.1145/325334.325176","DOIUrl":null,"url":null,"abstract":"Recently published papers have shown that, with appropriate intersection algorithms, the rendering of many procedural objects is possible with all the advantages offered by the ray-tracing techniques. In the case of stochastic surfaces, the intersection can be computed by a recursive subdivision technique. The efficiency of this algorithm depends essentially on the bounding volume whose size and shape are directly related to the stochastic characteristics of these surfaces. After a brief review of the rendering of stochastic surfaces and the bounding volume selection problem, two types of bounding volume are studied, describing how their intersection with a ray can be computed and how their size can be derived from the stochastic characteristics. The efficiency then, of these bounding volumes are compared.","PeriodicalId":163416,"journal":{"name":"Proceedings of the 12th annual conference on Computer graphics and interactive techniques","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1985-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"63","resultStr":"{\"title\":\"Bounding ellipsoids for ray-fractal intersection\",\"authors\":\"C. Bouville\",\"doi\":\"10.1145/325334.325176\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Recently published papers have shown that, with appropriate intersection algorithms, the rendering of many procedural objects is possible with all the advantages offered by the ray-tracing techniques. In the case of stochastic surfaces, the intersection can be computed by a recursive subdivision technique. The efficiency of this algorithm depends essentially on the bounding volume whose size and shape are directly related to the stochastic characteristics of these surfaces. After a brief review of the rendering of stochastic surfaces and the bounding volume selection problem, two types of bounding volume are studied, describing how their intersection with a ray can be computed and how their size can be derived from the stochastic characteristics. The efficiency then, of these bounding volumes are compared.\",\"PeriodicalId\":163416,\"journal\":{\"name\":\"Proceedings of the 12th annual conference on Computer graphics and interactive techniques\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1985-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"63\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 12th annual conference on Computer graphics and interactive techniques\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/325334.325176\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 12th annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/325334.325176","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Recently published papers have shown that, with appropriate intersection algorithms, the rendering of many procedural objects is possible with all the advantages offered by the ray-tracing techniques. In the case of stochastic surfaces, the intersection can be computed by a recursive subdivision technique. The efficiency of this algorithm depends essentially on the bounding volume whose size and shape are directly related to the stochastic characteristics of these surfaces. After a brief review of the rendering of stochastic surfaces and the bounding volume selection problem, two types of bounding volume are studied, describing how their intersection with a ray can be computed and how their size can be derived from the stochastic characteristics. The efficiency then, of these bounding volumes are compared.