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引用次数: 63

摘要

最近发表的论文表明,通过适当的交叉算法,可以利用光线追踪技术提供的所有优势绘制许多程序对象。在随机曲面的情况下,交点可以通过递归细分技术计算。该算法的效率主要取决于边界体,边界体的大小和形状与这些表面的随机特性直接相关。在简要回顾了随机曲面的绘制和边界体选择问题之后,研究了两种类型的边界体,描述了如何计算它们与射线的相交以及如何从随机特征中导出它们的大小。然后比较这些边界体积的效率。
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Bounding ellipsoids for ray-fractal intersection
Recently published papers have shown that, with appropriate intersection algorithms, the rendering of many procedural objects is possible with all the advantages offered by the ray-tracing techniques. In the case of stochastic surfaces, the intersection can be computed by a recursive subdivision technique. The efficiency of this algorithm depends essentially on the bounding volume whose size and shape are directly related to the stochastic characteristics of these surfaces. After a brief review of the rendering of stochastic surfaces and the bounding volume selection problem, two types of bounding volume are studied, describing how their intersection with a ray can be computed and how their size can be derived from the stochastic characteristics. The efficiency then, of these bounding volumes are compared.
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