{"title":"RUIS:一个用于开发具有空间交互的虚拟现实应用程序的工具包","authors":"Tuukka M. Takala","doi":"10.1145/2659766.2659774","DOIUrl":null,"url":null,"abstract":"We introduce Reality-based User Interface System (RUIS), a virtual reality (VR) toolkit aimed for students and hobbyists, which we have used in an annually organized VR course for the past four years. RUIS toolkit provides 3D user interface building blocks for creating immersive VR applications with spatial interaction and stereo 3D graphics, while supporting affordable VR peripherals like Kinect, PlayStation Move, Razer Hydra, and Oculus Rift. We describe a novel spatial interaction scheme that combines freeform, full-body interaction with traditional video game locomotion, which can be easily implemented with RUIS. We also discuss the specific challenges associated with developing VR applications, and how they relate to the design principles behind RUIS. Finally, we validate our toolkit by comparing development difficulties experienced by users of different software toolkits, and by presenting several VR applications created with RUIS, demonstrating a variety of spatial user interfaces that it can produce.","PeriodicalId":274675,"journal":{"name":"Proceedings of the 2nd ACM symposium on Spatial user interaction","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"42","resultStr":"{\"title\":\"RUIS: a toolkit for developing virtual reality applications with spatial interaction\",\"authors\":\"Tuukka M. Takala\",\"doi\":\"10.1145/2659766.2659774\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We introduce Reality-based User Interface System (RUIS), a virtual reality (VR) toolkit aimed for students and hobbyists, which we have used in an annually organized VR course for the past four years. RUIS toolkit provides 3D user interface building blocks for creating immersive VR applications with spatial interaction and stereo 3D graphics, while supporting affordable VR peripherals like Kinect, PlayStation Move, Razer Hydra, and Oculus Rift. We describe a novel spatial interaction scheme that combines freeform, full-body interaction with traditional video game locomotion, which can be easily implemented with RUIS. We also discuss the specific challenges associated with developing VR applications, and how they relate to the design principles behind RUIS. Finally, we validate our toolkit by comparing development difficulties experienced by users of different software toolkits, and by presenting several VR applications created with RUIS, demonstrating a variety of spatial user interfaces that it can produce.\",\"PeriodicalId\":274675,\"journal\":{\"name\":\"Proceedings of the 2nd ACM symposium on Spatial user interaction\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"42\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2nd ACM symposium on Spatial user interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2659766.2659774\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd ACM symposium on Spatial user interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2659766.2659774","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 42
摘要
我们介绍了基于现实的用户界面系统(RUIS),这是一个针对学生和业余爱好者的虚拟现实(VR)工具包,我们在过去四年的年度组织VR课程中使用了它。RUIS工具包提供3D用户界面构建块,用于创建具有空间交互和立体3D图形的沉浸式VR应用程序,同时支持价格合理的VR外设,如Kinect, PlayStation Move, Razer Hydra和Oculus Rift。我们描述了一种新的空间交互方案,该方案将自由形式的全身交互与传统的视频游戏运动相结合,可以很容易地通过RUIS实现。我们还讨论了与开发VR应用程序相关的具体挑战,以及它们如何与RUIS背后的设计原则相关联。最后,我们通过比较不同软件工具包的用户所经历的开发困难来验证我们的工具包,并通过展示用RUIS创建的几个VR应用程序,展示它可以产生的各种空间用户界面。
RUIS: a toolkit for developing virtual reality applications with spatial interaction
We introduce Reality-based User Interface System (RUIS), a virtual reality (VR) toolkit aimed for students and hobbyists, which we have used in an annually organized VR course for the past four years. RUIS toolkit provides 3D user interface building blocks for creating immersive VR applications with spatial interaction and stereo 3D graphics, while supporting affordable VR peripherals like Kinect, PlayStation Move, Razer Hydra, and Oculus Rift. We describe a novel spatial interaction scheme that combines freeform, full-body interaction with traditional video game locomotion, which can be easily implemented with RUIS. We also discuss the specific challenges associated with developing VR applications, and how they relate to the design principles behind RUIS. Finally, we validate our toolkit by comparing development difficulties experienced by users of different software toolkits, and by presenting several VR applications created with RUIS, demonstrating a variety of spatial user interfaces that it can produce.