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引用次数: 1

摘要

由于深度神经网络,如基于策略的神经网络的广泛发展,它们很容易被欺骗和愚弄,导致模型失效或错误决策。由于DRL在各种复杂任务中取得了巨大的成就,因此设计有效的攻击是构建鲁棒DRL算法的关键。到目前为止,大多是将模型从环境中分离出来,通过多次输入输出的尝试,选择有效的干扰来达到攻击的目的。因此,本文提出了一种无需持续观察模型的输入和输出,通过观察环境的各个状态来预测未来临界状态时间和攻击的方法。在雅达利游戏中进行了验证,可以在保证高效率和隐蔽性的前提下,有效减少累积奖励的获取。该方法适用于大多数应用场景,并保证了攻击的高效隐蔽特性。
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Precise Key Frames Adversarial Attack against Deep Reinforcement Learning
Due to the extensive development of deep neural networks, such as strategy based neural networks, they are easy to be deceived and fooled, resulting in model failure or wrong decision. Because DRL has made great achievements in various complex tasks, it is essential to design effective attacks to build a robust DRL algorithm. So far, most of them are to separate the model from the environment and select effective disturbances through several input and output attempts to achieve the purpose of attack. Therefore, this paper proposes a way to predict the future critical state time and attack by observing each state of the environment without constantly observing the input and output of the model. It is verified in Atari game, which can effectively reduce the acquisition of cumulative rewards on the premise of high efficiency and concealment. This method is suitable for most application scenarios, and ensures the characteristics of efficient and covert attack.
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