以思想为导向的生物学习模块的发展有效性,与八年级学生的字谜变化

Darmanella Dian Eka Wati, Ratih Sarwendah Komala Dewi
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引用次数: 2

摘要

教师能否成功实施学习,取决于其对教材管理的洞察力、知识性、理解力和创造性水平。处理主题的一种形式是使用模块。以模块为导向的思维导图(MM)配上猜字游戏将会变得更加有趣,并且可以培养学生的兴趣和创造力。该模块的开发必须通过验证者的有效性测试阶段,才能在学习过程中使用。本研究的目的是了解生物学习模块的开发效度,该模块面向思维导图(MM)配备了猜字游戏。本研究是一项开发研究(research and development),使用4- d模型,包括定义、设计、开发和传播4个阶段。目前,本研究仅处于开发阶段,处于效度检验阶段。4个被试的效度测试结果表明,开发的以生物为导向的思维导图单词猜变体学习模块是一个很好的学习类别。
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Validitas Pengembangan Modul Pembelajaran Biologi Berorientasi Mind map dengan Variasi Tebak Kata untuk Peserta Didik Kelas VIII SMP
Teacher�s success in implementing learning depends on the insight, knowledge, understanding and creativity level in managing teaching materials. One form to process subject matter is by using the module. Module oriented Mind map (MM) equipped with Words Guess game will become more interesting and can develop students� interest and creativity. The development of this module must pass the validity test stage by the validator before it is used in the learning process. The purpose of this research is to know the developed validity of Biology Learning Module, which orients Mind map (MM) equipped with a Words Guess game in class VIII SMP. This research is a development research (Research and Development) using 4-D model consisting of 4 stages of define, design, develop, and disseminate. By far, this research only reaches the development stage which is at validity test phase. Based on validity test results by 4 validates indicate that developed learning module Biology oriented Mind map with Words Guess variation is a very good category to be used in the learning process.
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