任意表面上渐变纹理的合成

Jingdan Zhang, Kun Zhou, L. Velho, B. Guo, H. Shum
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引用次数: 224

摘要

我们提出了一种用渐变纹理装饰表面的方法。与均匀纹理不同,渐变纹理可以模拟局部纹理变化,包括纹理元素的尺度、方向、颜色和形状变化。我们描述了在2D中建模渐变纹理以及在表面上合成它们的技术。对于2D纹理建模,我们基于特征的翘曲技术允许用户控制纹理元素的形状变化,从而可以捕获复杂的纹理变化,例如在动物皮毛图案中看到的纹理变化。此外,我们基于特征的混合技术可以在两个给定的均匀纹理之间创建平滑的过渡,纹理元素的形状和颜色都可以逐步变化。对于在表面上合成纹理,最大的挑战是合成的纹理元素往往会随着它们的逐渐变化而分裂。为了解决这个问题,我们提出了一种基于纹理蒙版的算法,该算法标记了二维纹理样本中最突出的纹理元素。通过利用纹理蒙版的力量,我们的算法可以保持合成纹理元素在目标表面上的完整性。
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Synthesis of progressively-variant textures on arbitrary surfaces
We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogeneous texture, a progressively-variant texture can model local texture variations, including the scale, orientation, color, and shape variations of texture elements. We describe techniques for modeling progressively-variant textures in 2D as well as for synthesizing them over surfaces. For 2D texture modeling, our feature-based warping technique allows the user to control the shape variations of texture elements, making it possible to capture complex texture variations such as those seen in animal coat patterns. In addition, our feature-based blending technique can create a smooth transition between two given homogeneous textures, with progressive changes of both shapes and colors of texture elements. For synthesizing textures over surfaces, the biggest challenge is that the synthesized texture elements tend to break apart as they progressively vary. To address this issue, we propose an algorithm based on texton masks, which mark most prominent texture elements in the 2D texture sample. By leveraging the power of texton masks, our algorithm can maintain the integrity of the synthesized texture elements on the target surface.
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Session details: Modeling and simplification Session details: Points Session details: Shadows Session details: Character animation Session details: Design and depiction
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