使用势场的活动轮廓

D. M. Honea, W. Snyder, G. Bilbro
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引用次数: 3

摘要

在大多数活动轮廓(蛇)的实现中,蛇的进化仅取决于当前蛇点附近的图像特征。即使当前邻域中可用的边缘数据很少,即使感兴趣的边界在图像中可能有一段距离,这也是正确的。本文提出了图像中每个点的矢量势场,该势场是由图像中所有边缘点施加的“拉力”导出的;给定边缘的拉力与它所拉力的像素距离的平方成反比。这个势场起到了一个力的作用,蛇点的移动是基于它们当前位置的力,而不是在候选位置移动以最小化能量。所得到的算法允许边缘在更早和更大的距离上影响蛇的进化,并在各种图像特征下更快更好地收敛到最终边界。
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Active contours using a potential field
In most implementations of active contours (snakes), the evolution of the snake depends only on image characteristics in the immediate neighborhood of the current snake points. This is true even when there is little edge data available in the current neighborhood, and even when the boundary of interest may be some distance away in the image. This paper proposes a vector potential field at each point in the image that is derived from the "pull" exerted by all edge points in the image; the pull for a given edge is inversely proportional to the square of the distance from the pixel it pulls. This potential field acts as a force, and snake points are moved based on the force at their current location, rather than moving to minimize energy at a candidate position. The resulting algorithm allows edges to influence snake evolution earlier and from a greater distance, and results in faster and better convergence to the final boundary under a variety of image characteristics.
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