{"title":"游戏化是一种学习技巧","authors":"V. A. Koleno, E. Filatova","doi":"10.35854/2541-8106-2021-4-19-24","DOIUrl":null,"url":null,"abstract":"This article describes the concept of gamification and the features of its application in the educational process. The advantages and disadvantages of the method, the influence of games on students are highlighted.","PeriodicalId":340682,"journal":{"name":"Uchenye zapiski St. Petersburg University of Management Technologies and Economics","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gamification as studying technique\",\"authors\":\"V. A. Koleno, E. Filatova\",\"doi\":\"10.35854/2541-8106-2021-4-19-24\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article describes the concept of gamification and the features of its application in the educational process. The advantages and disadvantages of the method, the influence of games on students are highlighted.\",\"PeriodicalId\":340682,\"journal\":{\"name\":\"Uchenye zapiski St. Petersburg University of Management Technologies and Economics\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Uchenye zapiski St. Petersburg University of Management Technologies and Economics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35854/2541-8106-2021-4-19-24\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Uchenye zapiski St. Petersburg University of Management Technologies and Economics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35854/2541-8106-2021-4-19-24","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This article describes the concept of gamification and the features of its application in the educational process. The advantages and disadvantages of the method, the influence of games on students are highlighted.