Rafigh:学习游戏的活媒体界面

Foad Hamidi, Melanie Baljko
{"title":"Rafigh:学习游戏的活媒体界面","authors":"Foad Hamidi, Melanie Baljko","doi":"10.1145/2559206.2574772","DOIUrl":null,"url":null,"abstract":"Digital games can engage children in therapeutic and learning activities. Incorporating living media in these games can create feelings of empathy and caring in users and add more motivation and involvement to the gameplay. We present, Rafigh, a living media interface designed to motivate children to play learning games that involve repetitive and sometimes boring tasks. In the current implementation the interface is used for speech intervention games. During gameplay, children practice their speech and care for a living mushroom colony in the process. The mushroom's growth is used to communicate how much speech is used, as an indicator of degree of speech practice, during interaction.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Rafigh: a living media interface for learning games\",\"authors\":\"Foad Hamidi, Melanie Baljko\",\"doi\":\"10.1145/2559206.2574772\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Digital games can engage children in therapeutic and learning activities. Incorporating living media in these games can create feelings of empathy and caring in users and add more motivation and involvement to the gameplay. We present, Rafigh, a living media interface designed to motivate children to play learning games that involve repetitive and sometimes boring tasks. In the current implementation the interface is used for speech intervention games. During gameplay, children practice their speech and care for a living mushroom colony in the process. The mushroom's growth is used to communicate how much speech is used, as an indicator of degree of speech practice, during interaction.\",\"PeriodicalId\":125796,\"journal\":{\"name\":\"CHI '14 Extended Abstracts on Human Factors in Computing Systems\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-04-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CHI '14 Extended Abstracts on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2559206.2574772\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2559206.2574772","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

数字游戏可以让儿童参与治疗和学习活动。在这些游戏中融入生动的媒体能够让用户产生共鸣和关心,并为游戏玩法添加更多动机和参与度。我们提出,Rafigh,一个活生生的媒体界面,旨在激励孩子们玩学习游戏,包括重复的,有时是无聊的任务。在目前的实现中,该接口用于语音干预游戏。在游戏过程中,孩子们练习他们的语言,并在这个过程中照顾一个活生生的蘑菇群落。蘑菇的生长是用来交流在互动过程中使用了多少语言,作为语言实践程度的一个指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Rafigh: a living media interface for learning games
Digital games can engage children in therapeutic and learning activities. Incorporating living media in these games can create feelings of empathy and caring in users and add more motivation and involvement to the gameplay. We present, Rafigh, a living media interface designed to motivate children to play learning games that involve repetitive and sometimes boring tasks. In the current implementation the interface is used for speech intervention games. During gameplay, children practice their speech and care for a living mushroom colony in the process. The mushroom's growth is used to communicate how much speech is used, as an indicator of degree of speech practice, during interaction.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
CopyMe: a portable real-time feedback expression recognition game for children Is anyone looking?: mediating shoulder surfing on public displays (the video) Android apps consistency scrutinized Game of tones: learning to play songs on a piano using projected instructions and games Low-income parents' perceptions of technology: value-based design insights
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1