从局域网形成博弈到点对点协议

Julian Nickerl, David Mödinger, Jan-Hendrik Lorenz
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摘要

点对点协议通常需要更长的时间,效率更低,或者随着网络直径的增加而无法完成查找查询。对等体可以通过增加其程度(即打开连接的数量)来缓解这种情况,但这会增加每个对等体的操作成本。我们提出了一种基于博弈论方法的新型点对点网络形成协议,保证整个网络的直径和最大程度不超过给定的阈值。该博弈是局部网络形成博弈的推广,策略和代价函数更加灵活。这允许在基于同行的个人利益的操作成本和效率之间进行权衡。我们证明了对于任意给定的直径k和最大度d,可以通过改进步骤达到纳什均衡,即具有期望性质的图。我们通过不同的策略和配置验证了这些理论结果在5-50参与者网络中的实际适用性。实验结果表明,在需要一段时间才能达到稳定状态的同时,可以快速逼近所需的性能。我们制定了几种策略,使协议性能良好。特别是,当初始网络已经接近稳定状态时,可以很快地找到稳定状态。此属性允许对实际中经常发生的节点加入或离开网络的场景进行有效的动态处理。
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From Local Network Formation Game to Peer-to-Peer Protocol
Peer-to-peer protocols often take longer, are less efficient or can't complete lookup queries with increasing network diameter. Peers could mitigate this by increasing their degree, i.e., their amount of open connections, but this increases the operational cost for each peer. We propose a novel peer-to-peer network formation protocol based on a game-theoretic approach, guaranteeing that diameter and maximum degree do not surpass given thresholds throughout the network. The game generalizes the local network formation game with more versatile strategies and cost functions. This allows for a trade off between operational cost and efficiency based on the individual interest of peers. We show that for any given diameter k and maximum degree d a Nash equilibrium, i.e., a graph with the desired properties, can be reached by improvement steps. We validate the practical applicability of these theoretical results on networks of 5–50 participants with various strategies and configurations. The experimental results show a fast approximation of the desired properties while taking some time to reach a stable state. We make out several strategies with which the protocol performs well. In particular, a stable state is found quickly when the initial network was already close to a stable state. This property enables the efficient dynamic treatment of the in practice often occurring scenario of nodes joining or leaving the network.
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