Zhen Hong, Wei Cai, Xiaofei Wang, Victor C. M. Leung
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Reputation-based multiplayer fairness for ad-hoc cloudlet-assisted cloud gaming system
Cloud gaming systems host the game in the cloud, and stream players' gaming videos to the terminals in the form of encode video frames. To address the high bandwidth issue of real-time gaming video transmission, a cloudlet-assisted multiplayer cloud gaming system was proposed to encourage cooperative video sharing via a secondary ad-hoc network, on the purpose of exploiting the similarities of video frames among multiple players in a same game. However, the video cooperative sharing among players also introduces fairness problems. In this paper, we complete the ad hoc cloudlet-assisted cloud gaming system by further considering the mobility of terminal devices and the diversity of network quality for distinct players. With mathematical formulation, we study the players' behavior in cooperative sharing patterns and propose a reputation-based multiplayer fairness scheme in terms of frame encoding. Experimental results illustrate the impact of mobility on the system performance and evaluate that the proposed solution provides better fairness gaming ecosystem compared to the existing platform.