关于虚拟透明度

IF 1 2区 艺术学 0 ART JOURNAL OF AESTHETICS AND ART CRITICISM Pub Date : 2019-04-23 DOI:10.1111/jaac.12626
GRANT TAVINOR
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引用次数: 1

摘要

虚拟世界以其现实性而著称,既因为它们提供的心理沉浸感,也因为用户执行活动并与“在”这个世界中的物体和人进行互动的明显潜力。本文提出了一个问题:肯德尔•沃尔顿(Kendall Walton)为解释摄影固有的真实感而引入的“摄影透明度”概念,是否可以扩展到虚拟媒体的真实感。具体来说,我研究了虚拟媒体是否允许一种假体视觉,使用户能够以潜在的扩展方式看到现实世界。“虚拟透明”这一论题的复杂性来自于对虚拟视觉所涉及的对象和自我的分析。这些复杂性表明,虚拟现实作为一种媒介并不透明,尽管代币的使用可能是透明的。
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On Virtual Transparency

Virtual worlds are notable for their realism, both for the sense of psychological immersion they provide and the apparent potential for users to perform activities and interact with objects and people “within” such worlds. This article asks whether the concept of “photographic transparency,” introduced by Kendall Walton to account for the inherent realism of photography, can be extended to account for the realism of virtual media. Specifically, I investigate whether virtual media allow for a kind of prosthetic seeing that enables users to see the real world in potentially expanded ways. The complications for the thesis of “virtual transparency” arise from the analysis of the objects and egos involved in virtual seeing. These complications show that virtual reality as a medium is not transparent, even though token uses may be.

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来源期刊
CiteScore
1.50
自引率
25.00%
发文量
54
期刊介绍: The Journal of Aesthetics and Art Criticism publishes current research articles, symposia, special issues, and timely book reviews in aesthetics and the arts. The term aesthetics, in this connection, is understood to include all studies of the arts and related types of experience from a philosophic, scientific, or other theoretical standpoint. The arts are taken to include not only the traditional forms such as music, literature, landscape architecture, dance, painting, architecture, sculpture, and other visual arts, but also more recent additions such as photography, film, earthworks, performance and conceptual art, the crafts and decorative arts, contemporary digital innovations, and other cultural practices, including work and activities in the field of popular culture.
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