户外广告游戏化的有效性评价

Jiale Huo, Yahong Jiang
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引用次数: 3

摘要

本文旨在提出一种评估户外游戏化广告效果的新方法,并验证该方法的预测效果,特别是基于个体与游戏化广告互动产生的情感体验。通过开展线下游戏化广告实验,本研究使用多种情绪模型,快乐-不快乐,唤醒-不唤醒和支配-顺从(PAD)和ortony - clor - collins,来检验消费者在参与游戏化户外广告时的24种情绪体验对广告感知有效性的影响。研究结果揭示了情感体验与游戏化广告效果之间的相关性。多元回归分析表明,情感体验模型对游戏化广告效果具有有效的预测作用。独创性/价值本研究的独创性在于为户外游戏化广告效果的评估提供了一种新的方法,特别是计算消费者与游戏化广告互动过程中情绪波动所带来的有效情感体验价值。
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Effectiveness evaluation for the gamification of out-of-home advertising
PurposeThis paper aims to propose a new method for evaluating the effect of out-of-home (OOH) gamified advertising and verify the prediction effect of the method, especially based on emotional experience generated by interactions between individuals and gamified advertisements.Design/methodology/approachBy carrying out an offline gamification advertising experiment, this study uses multiple emotion models, pleasure–displeasure, arousal–no arousal and dominance–submissiveness (PAD) and Ortony–Clore–Collins, to examine the impact of 24 emotional experiences consumers have when engaging with gamified OOH advertising on the perceived effectiveness of advertising.FindingsThe findings reveal the correlation between the emotional experience and the effectiveness of gamified advertising. Multiple regression analyses demonstrate that the emotional experience model has an effective predictive effect on the effectiveness of gamified advertising.Originality/valueThe originality of this research is a new method for evaluating the effect of OOH gamified advertising, in particular the calculation of the valid emotional experience values brought by the emotional fluctuations in the interaction between consumers and gamified advertisements.
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