基于块的语言如何支持新手:一个分类基于块的功能的框架

David Weintrop, U. Wilensky
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引用次数: 7

摘要

在我们的技术世界里,以一种计算上有意义的方式表达思想的能力变得越来越重要。为了应对计算素养技能日益增长的重要性,人们正在设计新的直观和可访问的编程环境。本文提出了一个框架,用于对基于块的介绍性编程环境支持新手的方式进行分类。我们确定了这些图形语言在编程活动中扮演的四个不同角色:(1)作为向计算机表达想法的手段,(2)提供先前明确意图的记录,(3)作为构建想法的来源,以及(4)调解意义生成过程。我们使用一项针对使用定制设计的基于块的语言编程的新手的研究数据,提供了每个角色的示例,并讨论了这些发现的设计含义。通过这样做,我们有助于理解编程表示的设计与其支持计算素养的能力之间的关系。本文最后讨论了该框架在基于块的环境之外更广泛地应用于编程语言的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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How Block-based Languages Support Novices: A Framework for Categorizing Block-based Affordances
The ability to express ideas in a computationally meaningful way is becoming increasingly important in our technological world. In response to the growing importance of computational literacy skills, new intuitive and accessible programming environments are being designed. This paper presents a framework for classifying the ways that block-based introductory programming environments support novices. We identify four distinct roles that these graphical languages play in the activity of programming: (1) serving as a means for expressing ideas to the computer, (2) providing a record of previously articulated intentions, (3) acting as a source of ideas for construction, and (4) mediating the meaning-making process. Using data from a study of novices programming with a custom designed block-based language, we provide examples of each role along with a discussion of the design implications of these findings. In doing so, we contribute to our understanding of the relationship between the design of programming representations and their ability to support computational literacy. The paper concludes with a discussion of the potential for this framework beyond block-based environments to programming languages more broadly.
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