利用Fog为瘦客户端MMOG扩展云游戏,提供高质量的体验

Yuhua Lin, Haiying Shen
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引用次数: 31

摘要

随着大型多人在线游戏(MMOG)的日益普及和移动游戏的快速发展,云游戏比传统的MMOG游戏模式展现出巨大的前景,因为它将玩家从硬件和游戏安装的要求中解放出来。然而,由于图形渲染被卸载到云端,终端用户与云之间的数据传输显著增加了响应延迟,限制了用户覆盖范围,从而阻碍了云游戏实现高用户体验质量(QoE)。为了解决这个问题,以前的研究建议部署更多的数据中心,但这需要高昂的成本。我们提出了一个轻量级的系统,叫做云雾,它包含了由超级节点组成的“雾”,这些超级节点负责渲染游戏视频并将它们流式传输给附近的玩家。雾使得云只负责密集的游戏状态计算和向超级节点发送更新信息,这大大减少了流量,从而减少了延迟和带宽消耗。PeerSim和Planet Lab的实验结果表明,Cloud Fog在增加用户覆盖、减少响应延迟和带宽消耗方面是有效和高效的。
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Leveraging Fog to Extend Cloud Gaming for Thin-Client MMOG with High Quality of Experience
With the increasing popularity of Massively Multiplayer Online Game (MMOG) and fast growth of mobile gaming, cloud gaming exhibits great promises over the conventional MMOG gaming model as it frees players from the requirement of hardware and game installation on their local computers. However, as the graphics rendering is offloaded to the cloud, the data transmission between the end-users and the cloud significantly increases the response latency and limits the user coverage, thus preventing cloud gaming to achieve high user Quality of Experience (QoE). To solve this problem, previous research suggested deploying more data centers, but it comes at a prohibitive cost. We propose a lightweight system called Cloud Fog, which incorporates "fog" consisting of super nodes that are responsible for rendering game videos and streaming them to their nearby players. Fog enables the cloud to be only responsible for the intensive game state computation and sending update information to super nodes, which significantly reduce the traffic hence the latency and bandwidth consumption. Experimental results from PeerSim and Planet Lab show the effectiveness and efficiency of Cloud Fog in increasing user coverage, reducing response latency and bandwidth consumption.
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