Ioannis Chionis, Maria Chroni, Stavros D. Nikolopoulos
{"title":"Java水印应用程序,采用WaterRpg动态模型","authors":"Ioannis Chionis, Maria Chroni, Stavros D. Nikolopoulos","doi":"10.1145/2516775.2516819","DOIUrl":null,"url":null,"abstract":"We have recently presented an efficient codec system for encoding a watermark number w as a reducible permutation graph F [π*], through the use of self-inverting permutations π* and proposed a dynamic watermarking model, which we named WaterRpg, for embedding the watermark graph F [π*] into an application program P. In this paper, we implement our watermarking model WaterRpg in real application programs, taken from a game database, and evaluate its functionality under various watermarking issues supported by our WaterRpg model. More precisely, we selected a number of Java application programs and watermark them using two main approaches. First, we show in detail a straightforward or naive approach for watermarking a given program P which is based only on the well-defined call patterns of our model, and then we prove structural and programming properties of the call patterns based on which we can watermark the program P in a more stealthy way. The experimental results show the efficient functionality of all the programs P* watermarked under the naive-case and all the stealthy-cases. The size and the time overhead of the propose watermarking are very low.","PeriodicalId":316788,"journal":{"name":"International Conference on Computer Systems and Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Watermarking Java application programs using the WaterRpg dynamic model\",\"authors\":\"Ioannis Chionis, Maria Chroni, Stavros D. Nikolopoulos\",\"doi\":\"10.1145/2516775.2516819\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We have recently presented an efficient codec system for encoding a watermark number w as a reducible permutation graph F [π*], through the use of self-inverting permutations π* and proposed a dynamic watermarking model, which we named WaterRpg, for embedding the watermark graph F [π*] into an application program P. In this paper, we implement our watermarking model WaterRpg in real application programs, taken from a game database, and evaluate its functionality under various watermarking issues supported by our WaterRpg model. More precisely, we selected a number of Java application programs and watermark them using two main approaches. First, we show in detail a straightforward or naive approach for watermarking a given program P which is based only on the well-defined call patterns of our model, and then we prove structural and programming properties of the call patterns based on which we can watermark the program P in a more stealthy way. The experimental results show the efficient functionality of all the programs P* watermarked under the naive-case and all the stealthy-cases. The size and the time overhead of the propose watermarking are very low.\",\"PeriodicalId\":316788,\"journal\":{\"name\":\"International Conference on Computer Systems and Technologies\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-06-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Computer Systems and Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2516775.2516819\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Computer Systems and Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2516775.2516819","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Watermarking Java application programs using the WaterRpg dynamic model
We have recently presented an efficient codec system for encoding a watermark number w as a reducible permutation graph F [π*], through the use of self-inverting permutations π* and proposed a dynamic watermarking model, which we named WaterRpg, for embedding the watermark graph F [π*] into an application program P. In this paper, we implement our watermarking model WaterRpg in real application programs, taken from a game database, and evaluate its functionality under various watermarking issues supported by our WaterRpg model. More precisely, we selected a number of Java application programs and watermark them using two main approaches. First, we show in detail a straightforward or naive approach for watermarking a given program P which is based only on the well-defined call patterns of our model, and then we prove structural and programming properties of the call patterns based on which we can watermark the program P in a more stealthy way. The experimental results show the efficient functionality of all the programs P* watermarked under the naive-case and all the stealthy-cases. The size and the time overhead of the propose watermarking are very low.