偏振光传输的双向渲染

A. Jarabo, D. Gutierrez
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引用次数: 6

摘要

在许多绘制算法的基础上,光所穿过的路径与相机的伴随路径之间的对称性。然而,包括偏振或荧光在内的几种效应打破了这种对称性,并且只在光的方向上被定义。这使得双向方法的适用性变得复杂,双向方法利用对称性来有效地呈现光传输。在这项工作中,我们专注于如何在双向渲染算法中包含极化。为此,我们推广了路径积分来支持非对称光输运所施加的约束。基于这一理论框架,我们对双向路径跟踪和光子映射两种双向方法进行了改进,将其扩展到支持偏振。
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Bidirectional Rendering of Polarized Light Transport
On the foundations of many rendering algorithm is the symmetry between the path traversed by light and its adjoint from the camera. However, several effects, including polarization or fluorescence, break that symmetry and are defined only on the direction of light. This complicates the applicability of bidirectional methods, that exploit the symmetry for effective rendering light transport. In this work we focus on how to include polarization within a bidirectional rendering algorithm. For that, we generalize the path integral to support the constraints imposed by non-symmetric light transport. Based on this theoretical framework, we propose modifications on two bidirectional methods, namely bidirectional path tracing and photon mapping, extending them to support polarization.
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