我在看你/我:使用触摸设计师的球形透视图的实时绘图和VR可视化

Lucas Fabián Olivero, A. Araújo
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引用次数: 3

摘要

目前,为观众执行现场球形绘图的选项很少。这项工作提出了一个人工制品,它展示了一种可能的方法来实现这样的图纸在一个表演性的设置与并发的交互式实时馈送球形图纸的VR可视化。作者旨在通过促进,演示,开放和扩展其在一般应用程序,特别是数字艺术现场演示中的使用,来刺激球形视角所代表的未被探索的表达形式。为了突出人工制品的实用性,我们考虑了不同球面透视图(等矩形、等距方位角、立方体)的绘画技术的现状以及可用于其实践的软件。工件将各种输入处理成一个混合输出。输入是用传统或数字技术生成的图纸,以及从外部设备获取的OSC数据。输出是投影到屏幕上的经典透视图(也可选择在移动设备上)。该软件是基于节点的编程:免费的非商业版本的TouchDesigner,它允许我们在进入编码阶段之前评估工作流的多功能性和与Python的良好集成。这件艺术品在“我在看你/我”(IMWYM)展览中进行了测试,这是卢福艺术项目的一部分。现场演示探索并引爆了数字艺术中的混合沉浸式模型(HIMs),并使用人工制品作为扩展球形视角应用的一种方式。
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I'm watching you/me: Live drawing and VR visualization of spherical perspectives using Touch Designer
There are currently very few options for executing live spherical drawings for an audience. This work presents an artefact which demonstrates one possible way to achieve such drawings in a performative setting with concurrent interactive live feed of the spherical drawing's VR visualization. The authors aim at stimulating the under-explored form of expression that spherical perspectives represent by facilitating, demonstrating, opening, and extending their use both with general applications and in particular with digital art live presentations. To highlight the artefact's utility, we consider the state of art of drawing techniques for different spherical perspectives (equirectangular, azimuthal equidistant, cubical) and the software available for their practice. The artefact processes various inputs into one mixed output. The inputs are a drawing generated either with traditional or digital techniques, and OSC data taken from an external device. The output is a classical perspective projected onto a screen (optionally also on a mobile device). The software has been made with node-based programming: the free non-commercial version of TouchDesigner, which allowed us to evaluate the workflow with great versatility and a good integration with Python before entering a coding stage. The artefact is tested within the exhibition “I'm watching you/me” (IMWYM), which is part of Lufo Art project. The live presentation explores and explodes Hybrid Immersive Models (HIMs) within digital art and uses the artefact as a way of expanding spherical perspectives’ applications.
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