自主移动边缘计算中基于博弈论学习的QoS满足

P. Apostolopoulos, Eirini-Eleni Tsiropoulou, S. Papavassiliou
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引用次数: 29

摘要

移动边缘计算(MEC)作为一种处理物联网(IOT)高级应用需求的有效计算范式而兴起。本文研究了全分布式物联网网络中自主MEC服务器运行和移动设备QoS满足的联合问题。自主MEC服务器的激活被制定为一个小众游戏,通过分布式学习算法,每个服务器决定是否激活。移动设备作为随机学习自动机,以完全分布式的方式选择一个主动服务器与之关联以进行计算卸载,同时出于能效考虑,制定了物联网设备间非合作的满足形式博弈,确定每台设备的传输功率,以保证其QoS满意度。通过建模和仿真对所提出的框架进行了性能评估,详细的数值和比较结果证明了其有效性、可扩展性和鲁棒性。
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Game-theoretic Learning-based QoS Satisfaction in Autonomous Mobile Edge Computing
Mobile Edge Computing (MEC) has arisen as an effective computation paradigm to deal with the advanced application requirements in Internet of Things (IOT). In this paper, we treat the joint problem of autonomous MEC servers’ operation and mobile devices’ QoS satisfaction in a fully distributed IOT network. The autonomous MEC servers’ activation is formulated as a minority game and through a distributed learning algorithm each server determines whether it becomes active or not. The mobile devices acting as stochastic learning automata select in a fully distributed manner an active server to get associated with for computation offloading, while for energy efficiency considerations, a non- cooperative game of satisfaction form among the IOT devices is formulated to determine the transmission power of each device in order to guarantee its QoS satisfaction. The performance evaluation of the proposed framework is achieved via modeling and simulation and detailed numerical and comparative results demonstrate its effectiveness, scalability, and robustness.
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