基于蛇梯游戏的学习媒介物理在SMA X班的应用提高学生学习动机和认知学习效果

Doni T. Baok, R. N. K. Mellu, Kostan D. F. Mataubenu
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引用次数: 1

摘要

本研究的目的是通过运用基于蛇梯游戏的物理学习媒介,在高中X班学习与劳动、精力相关的材料,提高学生的学习动机和认知学习成果。研究方法为预实验型,采用一组前测后测设计研究模型。数据收集技术是通过学习成果的测试技术和学生动机和反应的问卷调查技术。数据分析采用配对样本t检验技术、N-Gain检验和百分比描述性检验。研究结果表明,基于t-count分数小于t表的结果,学生的认知物理学习成果有所提高,大幅提高了38.39%(中等),学生的学习动机从良好类别(78.63%)提高到非常好类别(88.47%),而学生的反应被归类为非常好。因此,在SMA X班的学习中,有效地运用了蛇梯游戏媒介对劳动和能量物质的学习。
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Increasing Students' Motivation and Cognitive Learning Outcomes through the Application of Learning Media Physics Based on Snakes and Ladders Game in Class X SMA
The purpose of this research is to increase students' motivation and cognitive learning outcomes through the application of physics learning media based on the game of snakes and ladders in senior high school class X related to the material of work and energy. The research method used is a pre-experimental type with a one-group pretest-posttest design research model. Data collection techniques are through test techniques for learning outcomes and questionnaire techniques for student motivation and responses. Data were analyzed based on paired sample t-test technique, N-Gain test, and percentage descriptive. The results of the research obtained an increase in students' cognitive physics learning outcomes based on the results of the t-count score smaller than t-table, a large increase of 38.39% (medium), student learning motivation increased from good category (78.63%) to very good (88.47%), while the students' responses were categorized as very good. Therefore, the use of snakes and ladders game media is effectively applied for learning in SMA class X on the material of work and energy.
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