PaintersView:自动建议3D纹理绘画的最佳视点

Yuka Takahashi, Tsukasa Fukusato, T. Igarashi
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引用次数: 2

摘要

尽管与直接在UV图上绘制的方法相比,3D纹理绘制具有易于掌握整体形状的优点,但缺点是由于诸如自遮挡部分等原因导致结果中出现未绘制(或扭曲)的区域。因此,为了在不留下未画部分的情况下进行绘画,有必要顺序地改变视点。然而,这个过程非常耗时。为了解决这个问题,我们提出了一种3D纹理绘制的最佳视点自动建议。当用户绘制模型时,系统会为后续绘制搜索最佳视点,并将其作为多个建议呈现。用户通过单击建议切换到建议的视点。我们进行了用户研究,并确认提出的工作流程是有效的3D纹理绘制由用户设想。
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PaintersView: Automatic Suggestion of Optimal Viewpoints for 3D Texture Painting
Although 3D texture painting has an advantage of making it easy to grasp the overall shape compared with a method of drawing directly onto a UV map, a disadvantage is unpainted (or distorted) regions appearing in the result due to, for example, self-occluded parts. Thus, in order to perform painting without leaving unpainted parts, sequential change of viewpoints is necessary. However, this process is highly time-consuming. To address this problem, we propose an automatic suggestion of optimal viewpoints for 3D texture painting. As the user paints a model, the system searches for optimal viewpoints for subsequent painting and presents them as multiple suggestions. The user switches to a suggested viewpoint by clicking on a suggestion. We conducted a user study and confirmed that the proposed workflow was effective for 3D texture painting envisioned by users.
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