内容专家的3D创作:一种协作方法

Fabio Pittarello, A. Celentano
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引用次数: 2

摘要

目前的3D场景制作模式继承自早期的计算机图形学,阻碍了相关主题之间的真正合作,因此,也阻碍了3D媒体新潜力的充分利用。在这种情况下,内容专家只是3d建模师的顾问,直接负责设计交互模型。在复杂的3D应用程序交互性中,图形复杂性和内容扮演着不同的重要角色,应该对应于不同的定义良好的技能:创作是一种涉及不同专家的协作活动。内容专家是协作设计和实现复杂交互式应用程序的扩展作者团队中的关键人物。他/她是最终用户和专门设计低级图形细节的专家之间的中间角色;是应用领域的专家,了解最终用户在方向、导航和获取信息内容方面的需求;能够使用描述交互所需的技术语言,但需要提供由图形专家构建的高级交互界面,因为不一定熟练使用用于构建虚拟世界的技术的细粒度交互语言。
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3D authoring for content experts: a collaborative approach
The current production model for 3D scenes, inherited from the early years of computer graphics, prevents a real collaboration among the subjects involved and, as a consequence, the full exploitation of the new potentialities of the 3D media. In this scenario the content expert is only a consultant of the 3d modeler, who is directly responsible for designing the interaction model. In complex 3D applications interactivity, graphic complexity and content play different important roles that should correspond to different well defined skills: authoring is a collaborative activity that involves different experts. The content expert is the key figure of the extended team of authors that collaborate to the design and implementation of a complex interactive application. He/she is an intermediate actor between the final users and the experts devoted to the design of the low level graphic details: is an expert in the application domain and understands the needs of the final users with respect to orientation, navigation and access to the information content; is able to speak the technical language needed to describe the interaction but needs to be provided with high level interaction interface, built by the graphic experts, because is not necessarily skilled in the fine-grained language of interaction with the technology used to build virtual worlds.
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