多方集合不连接的A轮vs.通信权衡

M. Braverman, R. Oshman
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引用次数: 13

摘要

在集合不相交问题中,我们有k个参与者,每个参与者都有一个私人输入X^i ⊆[n],目标是让玩家决定他们的集合是否具有全局交叉点。玩家们在一块共享的黑板上交流,我们根据他们在黑板上写的每一个字收取费用。我们研究了允许玩家进行交互的回合数和他们必须发送的解决集合不连接性的比特总数之间的权衡。我们证明了在允许R轮交互的情况下,通信代价为Ω(nk^{1/R}/R^4),接近紧密。我们还利用我们的证据表明,单位需求投标人的福利最大化不能在少数几轮中有效地解决:在这里,我们有k个玩家竞标n个物品,我们的目标是找到物品和竞标它们的玩家之间的匹配,从而近似最大化分配的物品总数。Alon等人之前的研究表明,即使每个玩家在每轮中允许在棋盘上写下n^{≥(R) = exp(-R),也需要进行Ω(log log k)轮互动才能找到一个与最大福利分配保持常数近近值的分配。我们将这个下界改进为Ωlog k / log log k),这是已知的紧密到log log k因子。
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A Rounds vs. Communication Tradeoff for Multi-Party Set Disjointness
In the set disjointess problem, we have k players, each with a private input X^i ⊆ [n], and the goal is for the players to determine whether or not their sets have a global intersection. The players communicate over a shared blackboard, and we charge them for each bit that they write on the board.We study the trade-off between the number of interaction rounds we allow the players, and the total number of bits they must send to solve set disjointness. We show that if R rounds of interaction are allowed, the communication cost is Ω(nk^{1/R}/R^4), which is nearly tight. We also leverage our proof to show that wellfare maximization with unit demand bidders cannot be solved efficiently in a small number of rounds: here, we have k players bidding on n items, and the goal is to find a matching between items and player that bid on them which approximately maximizes the total number of items assigned. It was previously shown by Alon et. al. that Ω(log log k) rounds of interaction are required to find an assignment which achieves a constant approximation to the maximum-wellfare assignment, even if each player is allowed to write n^{≥(R)} bits on the board in each round, where ≥(R) = exp(-R). We improve this lower bound to Ωlog k / log log k), which is known to be tight up to a log log k factor.
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