{"title":"传统五年级数学最低能力训练的琐事游戏设计","authors":"Diny Syarifah Sany, Anisah Nurbaiti","doi":"10.35194/mji.v13i2.1893","DOIUrl":null,"url":null,"abstract":"The Indonesian government has made efforts to improve the quality of education, one of which is by holding a Minimum Competency Assessment (AKM) program. This AKM is a substitute for the school exam which consists of the traditional AKM and the alternative AKM. Traditional AKM focuses on student knowledge. The AKM practice questions are needed but the paper method that is currently being implemented is less effective given the reduction in direct meetings between students and teachers. A trivia game can be used for Education. However, there is no trivia game design that is compatible with traditional AKM practice questions, so this research focuses on making trivia game designs. The design is designed based on field studies and literature studies from previous research regarding what game mechanics are suitable to be applied to the AKM practice questions. Testing is done by implementing the design into a programming language and a questionnaire after trying the game. The results of this test show that the game produced from the proposed design can motivate, attract and have fun so that the proposed design can be used as a reference for making similar games.","PeriodicalId":292396,"journal":{"name":"Media Jurnal Informatika","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Desain Trivia Game untuk Latihan Assessment Kompetensi Minimum Tradisional pada Matematika Kelas V SD\",\"authors\":\"Diny Syarifah Sany, Anisah Nurbaiti\",\"doi\":\"10.35194/mji.v13i2.1893\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The Indonesian government has made efforts to improve the quality of education, one of which is by holding a Minimum Competency Assessment (AKM) program. This AKM is a substitute for the school exam which consists of the traditional AKM and the alternative AKM. Traditional AKM focuses on student knowledge. The AKM practice questions are needed but the paper method that is currently being implemented is less effective given the reduction in direct meetings between students and teachers. A trivia game can be used for Education. However, there is no trivia game design that is compatible with traditional AKM practice questions, so this research focuses on making trivia game designs. The design is designed based on field studies and literature studies from previous research regarding what game mechanics are suitable to be applied to the AKM practice questions. Testing is done by implementing the design into a programming language and a questionnaire after trying the game. The results of this test show that the game produced from the proposed design can motivate, attract and have fun so that the proposed design can be used as a reference for making similar games.\",\"PeriodicalId\":292396,\"journal\":{\"name\":\"Media Jurnal Informatika\",\"volume\":\"36 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Media Jurnal Informatika\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35194/mji.v13i2.1893\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Media Jurnal Informatika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35194/mji.v13i2.1893","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Desain Trivia Game untuk Latihan Assessment Kompetensi Minimum Tradisional pada Matematika Kelas V SD
The Indonesian government has made efforts to improve the quality of education, one of which is by holding a Minimum Competency Assessment (AKM) program. This AKM is a substitute for the school exam which consists of the traditional AKM and the alternative AKM. Traditional AKM focuses on student knowledge. The AKM practice questions are needed but the paper method that is currently being implemented is less effective given the reduction in direct meetings between students and teachers. A trivia game can be used for Education. However, there is no trivia game design that is compatible with traditional AKM practice questions, so this research focuses on making trivia game designs. The design is designed based on field studies and literature studies from previous research regarding what game mechanics are suitable to be applied to the AKM practice questions. Testing is done by implementing the design into a programming language and a questionnaire after trying the game. The results of this test show that the game produced from the proposed design can motivate, attract and have fun so that the proposed design can be used as a reference for making similar games.