在现实世界的服务中提供第一人称和第三人称视角

Asha Kambe, Reiya Tamaki, Tatsuoki Nakajima
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引用次数: 0

摘要

在虚拟世界中,例如通过虚拟现实技术实现的虚拟世界中,参与者通常使用第三人称视角来看到更广阔的区域,因为第三人称视角提供了各种好处。在本研究中,我们提出了一种在现实世界应用(如智慧城市服务)中使用第一人称和第三人称视角的方法,并评估了提供更先进数字服务的潜在机会。我们收集用例和意见来设计原型系统的视频呈现方法。然后,我们实现了原型系统,使用户能够通过使用网络摄像头和头戴式显示器从第一人称和第三人称视角进行观察。我们的方法使开发新型游戏启发的智慧城市服务成为可能,通过多种视角提供更多机会。
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Making both first-person and third-person perspectives available in real world services
In virtual worlds such as those realized through virtual reality technologies, the participants usually use the third-person perspective to see a wider area because the third-person perspective provides a variety of benefits. In this study, we propose an approach using both the first-person and third-person perspectives in real world applications, such as in smart city services, and evaluate the potential opportunities to offer more advanced digital services. We collect use cases and opinions for designing the prototype system's video presentation methods. Then, we implement prototype systems that enable the users to see from both the first-person and third-person perspectives by using webcams and a head-mounted display. Our approach makes it possible to develop new types of game-inspired smart city services that offer more opportunities through the multiple perspectives.
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