分布式虚拟环境:从客户端服务器到云和P2P架构

L. Ricci, E. Carlini
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引用次数: 25

摘要

像大型多人在线游戏(MMOG)这样的分布式虚拟环境(dve)正吸引着来自世界各地的数百万用户。然而,随着同时用户数量的不断增长,当前使用的Client/Server基础设施技术在实用性和适用性方面显示出其局限性。因此,最近提出了基于云和P2P架构的新解决方案。虽然云架构允许克服C/S架构的过度供应问题,但家庭xDSL连接功能的出现允许探索P2P方法的功能,以设计下一代分布式交换机的基础设施。P2P分布式基础设施的使用允许利用DVE的固有可伸缩性、鲁棒性和自组织特性。但是,此解决方案必须面对其他相关挑战,例如一致性、持久性和对等体的有限硬件功能。本文讨论了主要的研究挑战,并回顾了近年来提出的主要DVE体系结构。
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Distributed Virtual Environments: From client server to cloud and P2P architectures
Distributed Virtual Environments (DVEs), like Massively Multiplayer Online Games (MMOG) are attracting millions of users from all over the world. However, as the number of simultaneous users keeps growing, the current used Client/Server infrastructure technologies are showing their limits on the side of the practicality and applicability. As a consequence, novel solutions based on Cloud and P2P architectures have been recently proposed. While Cloud Architectures permit to overcome the over provisioning problem of C/S architectures, the advent of home xDSL connection capability permits to explore the capability of P2P approaches to design the infrastructure of next-generation DVEs. The use of P2P distributed infrastructures permits to exploit the inherent scalability of DVE, their robustness and self-organizing properties. However, this solution has to face with additional related challenges such as consistency, persistence and limited hardware capabilities of the peers. This paper discusses the main research challenges and reviews the main DVE architectures proposed in the last years.
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