并发面向对象环境中的约束

C. Laffra, J. Bos
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引用次数: 2

摘要

约束是对象之间的数字或几何关系。约束具有声明性。约束是描述对象之间关系的一种自然方式。将约束系统与面向对象编程(OOP)相结合显得困难。所有现有的系统都隐式地违背了OOP的封装原则。本文提出了一种在面向对象环境中提供约束的机制。约束由发送到对象的消息触发。约束通过已知状态的局部传播来解决。我们认为这是并发或并行对象环境中最实用的技术。没有对OOP范式做出任何妥协。因此,一个真正面向对象的约束编程方法应运而生。
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Constraints in concurrent object-oriented environment
A constraint is a numeric or geometric relationship between objects. Constraints have a declarative nature. Constraints are a natural way for describing relationships between objects. Combining constraint systems and object-oriented programming (OOP) appears hard. All existing systems implicitly compromise the encapsulation principle of OOP. This paper proposes a mechanism that provides for constraints in an object-oriented environment. Constraints are triggered by messages that are being sent to objects. Constraints are resolved through local propagation of known state. We claim that this is the most practical technique in a concurrent or parallel object environment. No compromise has been made to the OOP paradigm. Therefore a truly object-oriented approach to constraint programming is the result.
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