现实生活中玩游戏时皮层镜像系统的激活:颅内脑电图(EEG)研究

M. Kern, Johanna Ruescher, A. Schulze-Bonhage, T. Ball
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引用次数: 2

摘要

与在猴子中被反复描述为模仿学习和/或动作理解的可能基础的镜像神经元系统类似,在人类中假设存在神经元执行/观察匹配系统(OEMS),但很少有人知道该系统在非实验、现实条件下的激活程度。在本案例研究中,我们研究了在玩棋盘游戏“Malefiz”时,该系统在自然、非实验性运动行为中的大脑活动。我们比较了与同侧到达运动执行相关的高伽马波段的频谱调制,并使用皮质电图(ECoG)在一个参与者中观察到相同类型的运动。在条件执行和观察期间,通过电极接触记录了运动前/初级运动皮层的空间重合活动。与运动观察和执行相关的高伽马调制的地形和振幅在几个额顶叶脑区具有明显的空间相关性。因此,我们的研究结果表明,在现实生活条件下,除了初级/前运动皮层(包括Brocas区和颞顶枕交界区)外,皮层区域网络对人类原始机械制造也有贡献。
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Cortical Mirror-System Activation During Real-Life Game Playing: An Intracranial Electroencephalography (EEG) Study
Analogous to the mirror neuron system repeatedly described in monkeys as a possible substrate for imitation learning and/or action understanding, a neuronal execution/observation matching system (OEMS) is assumed in humans, but little is known to what extent this system is activated in non-experimental, real-life conditions. In the present case study, we investigated brain activity of this system during natural, non-experimental motor behavior as it occurred during playing of the board game "Malefiz". We compared spectral modulations of the high-gamma band related to ipsilateral reaching movement execution and observation of the same kind of movement using electrocorticography (ECoG) in one participant. Spatially coincident activity during both conditions execution and observation was recorded at electrode contacts over the premotor/primary motor cortex. The topography and amplitude of the high-gamma modulations related to both, movement observation and execution were clearly spatially correlated over several fronto-parietal brain areas. Thus, our findings indicate that a network of cortical areas contributes to the human OEMS, beyond primary/premotor cortex including Brocas area and the temporo-parieto-occipital junction area, in real-life conditions.
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