以漫画为基础的学习媒体发展的建设1

N. Ayu, Riyan Arthur, Amos Neolaka
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引用次数: 4

摘要

这项研究的目的是发展数字漫画媒体的学习,雅加达国立大学。该方法采用非测试性研究工具,采用学生需求分析问卷、媒体专家和材料专家的可行性问卷以及教师和学生的测试问卷或问卷的形式。然后在研究和信息收集阶段,对学生和学生进行了关于漫画学习媒体发展的需求分析调查,以确定学生的需求和面临的制约因素。本次以数字漫画形式进行的产品设计考核结果达90%(非常好)。学习媒体特征的最终平均方面和指标数量达到91.3%(非常好/不错)。对数字漫画媒体中呈现的材料的评估被认为是好的,结果达到73%。建筑工程教育研究项目20名学生对产品可行性评估的评估结果为91%(非常好)。开发的数字漫画产品的材料验证和媒介,平均得分为82.33%,属于优等品。因此该产品可以说是可行的。关键词:学习媒体,数字漫画,建筑建设
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS KOMIK PADA KONSTRUKSI BANGUNAN 1
The purpose of this research is to develop learning specifically on digital comic media, State University of Jakarta. The rmethod non-test research instruments in the form of student needs analysis questionnaires, feasibility questionnaires to media experts and material experts as well as test questionnaires to lecturers and students or questionnaires. Then at the stage of research and information gathering a needs analysis survey was conducted of students and students about the development of comic learning media to determine the needs and constraints faced by students. The results of the assessment in the form of digital comic product designs amounted to 90% (very good). The number of final average aspects and indicators of the characteristics of learning media amounted to 91.3% (very good / decent). The assessment of the material presented in digital comics media is considered good with results reaching 73%. The results of the product feasibility assessment assessed by 20 students from the Building Engineering Education Study Program were obtained at 91% (very good). Then the material validation and media on digital comic products developed were obtained an average score of 82.33% and included in the excellent category. Therefore the product can be said to be feasible to use.   Keywords: Learning Media, Digital Comics, Building Construction.
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