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引用次数: 110

摘要

本文提出了一种快速、简单的算法,可以直接在三维空间中构造稳定的抓点。稳定抓握综合在接触处构造虚拟弹簧,使被抓物体稳定,并具有理想的稳定平衡刚度矩阵。本文建立了一种简单的握把刚度与触点处虚拟弹簧空间构型之间的几何关系。抓握的刚度还取决于接触点是否粘住,或在物体的边缘上滑动而不产生摩擦。
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Constructing stable grasps in 3D
This paper presents fast and simple algorithms for directly constructing stable grasps in 3D. The synthesis of stable grasps constructs virtual springs at the contacts, such that the grasped object is stable, and has a desired stiffness matrix about its stable equilibrium. The paper develops a simple geometric relation between the stiffness of the grasp and the spatial configuration of the virtual springs at the contacts. The stiffness of the grasp also depends on whether the points of contact stick, or slide without friction on the edges of the object.
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