GpuWars:一个GPGPU游戏的设计与实现

M. Joselli, E. Clua
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引用次数: 14

摘要

gpu(图形处理单元)已经发展成为极其强大和灵活的处理器,允许它用于处理不同的数据。这一优势可以用于游戏开发以优化游戏循环。大多数GPGPU工作只处理游戏循环的一些步骤,允许CPU处理大部分游戏逻辑。这项工作不同于传统的方法,通过在GPU内呈现和执行整个游戏循环。这是游戏开发的一大突破,因为cpu正在向多核发展,未来的游戏将需要类似gpu程序的并行性。
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GpuWars: Design and Implementation of a GPGPU Game
The GPUs (Graphics Processing Units) have evolved into extremely powerful and flexible processors, allowing its usage for processing different data. This advantage can be used in game development to optimize the game loop. Most GPGPU works deals only with some steps of the game loop, allowing to the CPU to process most of the game logic. This work differ from the traditional approach, by presenting and implementing practically the entire game loop inside the GPU. This is a big breakthrough on game development, since the CPUs are evolving to multi-core, and future games will need similar parallelism as the GPUs programs.
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