头戴式虚拟现实中移动视线外物体的可视化技术比较

Uwe Gruenefeld, I. Koethe, Daniel Lange, Sebastian WeirB, Wilko Heuten
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引用次数: 18

摘要

当前的头戴式显示器(hmd)具有有限的视场(FOV)。有限的视场进一步降低了本已受限的人类视觉范围,并放大了物体从视野中消失的问题(例如,电脑游戏中的对手)。然而,之前还没有研究如何在头戴式显示器上最好地感知移动的视线外物体的工作。在本文中,我们在用户研究中比较了两种可视化方法:(1)Overview+detail(使用3D雷达)和(2)Focus+context(使用eyeesee360),以评估它们在可视化移动视线外物体方面的性能。我们发现,使用3D雷达可以显著降低运动估计误差,提高系统可用性。15名参与者中有13人更喜欢3D雷达,因为它可以可视化移动的视线之外的物体。
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Comparing Techniques for Visualizing Moving Out-of-View Objects in Head-mounted Virtual Reality
Current head-mounted displays (HMDs) have a limited field-of-view (FOV). A limited FOV further decreases the already restricted human visual range and amplifies the problem of objects receding from view (e.g., opponents in computer games). However, there is no previous work that investigates how to best perceive moving out-of-view objects on head-mounted displays. In this paper, we compare two visualization approaches: (1) Overview+detail, with 3D Radar, and (2) Focus+context, with EyeSee360, in a user study to evaluate their performances for visualizing moving out-of-view objects. We found that using 3D Radar resulted in a significantly lower movement estimation error and higher usability, measured by the system usability scale. 3D Radar was also preferred by 13 out of 15 participants for visualization of moving out-of-view objects.
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