网络上迭代囚徒困境的合作策略演化

H. Ishibuchi, Takahiko Sudo, Koichiro Hoshino, Y. Nojima
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引用次数: 4

摘要

在空间迭代囚徒困境博弈中,许多研究都考察了合作策略的演化。网格和网络经常被用作空间结构,其中单个玩家被分配到每个节点。研究表明,空间结构有利于合作的演化。本文研究了基于网络的空间IPD博弈中网络结构选择对合作演化的影响。我们使用各种各样的网络。它们在网络大小和每个节点的边数上是不同的。一些网络在随机选择的节点之间有边,而另一些网络的边只在相邻节点之间。基于记忆的查找表被用作玩家的策略。在两种情况下对动作选择中的噪声进行了计算实验。一种是无噪音设置,即每个玩家总是根据自己的策略选择所建议的行动。另一种是嘈杂的设置,即每个玩家选择不同于带有预先指定的错误概率的建议行动。我们考察了网络大小、边数、对手数、随机指定边的添加以及记忆长度对合作策略演化的影响。
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Evolution of cooperative strategies for iterated prisoner's dilemma on networks
Evolution of cooperative strategies was examined for spatial iterated prisoner's dilemma (IPD) games in many studies. Lattices and networks were frequently used as spatial structures where a single player was assigned to each node. It was demonstrated that spatial structures were beneficial for the evolution of cooperation. In this paper, we examine the effect of the choice of a network structure on the evolution of cooperation in a network-based spatial IPD game. We use a variety of networks. They are different from each other in the network size and the number of edges from each node. Some networks have edges between randomly selected nodes while edges of other networks are only between adjacent nodes. Memory-based lookup tables are used as strategies of players. Computational experiments are performed under two settings with respect to the noise in action selection. One is a noise-free setting where each player always chooses the suggested action by its strategy. The other is a noisy setting where each player chooses a different action from the suggested one with a pre-specified error probability. We examine the effects of the network size, the number of edges, the number of opponents and the addition of randomly specified edges as well as the memory length on the evolution of cooperative strategies.
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