{"title":"人类精灵神经渲染的半监督管道","authors":"Alexandru Ionascu, Sebastian-Aurelian Ștefănigă","doi":"10.1109/SYNASC57785.2022.00049","DOIUrl":null,"url":null,"abstract":"In this paper we are discussing the possibility of a hybrid approach in renderable scenes. The main idea of the presented experiment is to render the human actors by using existing videos of the characters. The input video is first converted to a sprite dataset. The dataset is generated with supervised techniques but human intervention is also required. After that we extract body and pose parameters. Lastly, we render novel poses using a GAN-based approach similar to pix2pix.","PeriodicalId":446065,"journal":{"name":"2022 24th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Semi-Supervised Pipeline for Human Sprites Neural Rendering\",\"authors\":\"Alexandru Ionascu, Sebastian-Aurelian Ștefănigă\",\"doi\":\"10.1109/SYNASC57785.2022.00049\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we are discussing the possibility of a hybrid approach in renderable scenes. The main idea of the presented experiment is to render the human actors by using existing videos of the characters. The input video is first converted to a sprite dataset. The dataset is generated with supervised techniques but human intervention is also required. After that we extract body and pose parameters. Lastly, we render novel poses using a GAN-based approach similar to pix2pix.\",\"PeriodicalId\":446065,\"journal\":{\"name\":\"2022 24th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 24th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SYNASC57785.2022.00049\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 24th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SYNASC57785.2022.00049","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Semi-Supervised Pipeline for Human Sprites Neural Rendering
In this paper we are discussing the possibility of a hybrid approach in renderable scenes. The main idea of the presented experiment is to render the human actors by using existing videos of the characters. The input video is first converted to a sprite dataset. The dataset is generated with supervised techniques but human intervention is also required. After that we extract body and pose parameters. Lastly, we render novel poses using a GAN-based approach similar to pix2pix.